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Devlog
Raccoons to Riches - Pre-Alpha!
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Devlog
Daily Update (4/3/25) - Scene transitions
April 03, 2025
by
Xandor
Daily Update - April 3rd, 2025 Hey team! I didn't get all that much done game-wise today, since I took some time to handle some errands, but as a reward I spent the rest of the afternoon messing with...
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Daily Update (4/2/25) - Some bug squashing
April 02, 2025
by
Xandor
Daily Update - April 2nd, 2025 Hey all, lousy weather out there, eh? Today I took a bit of time to do some more playtesting and bugfixing, so the changes today are all maintenance/bug-squashing relate...
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Daily Update (4/1/25) - Achievements!
April 01, 2025
by
Xandor
Daily Update - April 1st, 2025 Happy April Fools! Today, I implemented an achievement system into the game, so that you can feel a sense of pride and accomplishment via external validation from the ga...
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Daily Update (3/31/25) - The Tutorial Update
March 31, 2025
by
Xandor
Daily Update - March 31st, 2025 Happy almost end of March all! Today I wrapped up development on the Tutorial, so I'm flipping the internal switch that makes it visible in public builds! You should no...
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Daily Update (3/28/25) - Almost done the tutorial (almost)
March 28, 2025
by
Xandor
Daily Update - March 28th, 2025 Happy Friday! Once again, another short update today, since the tutorial work is continuing. Made some more good progress today, finishing off the Market Day tutorial,...
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Daily Update (3/27/25) - Even more tutorial work
March 27, 2025
by
Xandor
Daily Update - March 27th, 2025 Hey all! Another short update today, since I'm still poking away at the tutorial. Made some good progress, but still deep in tutorializing the Market Day. Might be able...
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Daily Update (3/26/25) - More tutorial work
March 26, 2025
by
Xandor
Daily Update - March 26th, 2025 Hey all! Pretty short update today on my end. Today I focused on expanding the in-game tutorial that isn't yet available to the public, and got most of the way through...
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Daily Update (3/25/25) - Minor maintenance, and tutorial beginnings!
March 25, 2025
by
Xandor
Daily Update - March 25th, 2025 Hey hey, new day, new update. Today, I started off by checking out the game on my Steam Deck, and lo and behold, it "Just Works (tm)". I'll likely need to go back and a...
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Daily Update (3/24/25) - Touchscreen support and UI Jank Fixing
March 24, 2025
by
Xandor
Daily Update - March 24st, 2025 Hey everybody, hope you had a great weekend! Today I spent a bit of time prepping for making this page a bit more public by setting up a separate support email, and a b...
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Daily Update (3/21/25) - Difficulty Selection!
March 21, 2025
by
Xandor
Daily Update - March 21st, 2025 Happy Friday all! Today I decided it was time to start implementing the beginnings of some meta-progression into the game. To kick that off, I've added a difficulty sel...
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Daily Update (3/20/25) - 4 more customers!
March 20, 2025
by
Xandor
Daily Update - March 20th, 2025 Hey hey! Today was mostly just a content day, as I added a cycle of customers that have a mini-quest to sell them 3 of a certain type of item to improve your next custo...
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Daily Update (3/19/25) - Random Mumbles, and some more customers
March 19, 2025
by
Xandor
Daily Update - March 19th, 2025 Hi all! Halfway through the week! Today I was a bit slow to start, but I did manage to add a couple fun new customers. One of them is an Archivist that will reward you...
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Daily Update (3/18/25) - The Shepard, and a tricky bugfix
March 18, 2025
by
Xandor
Daily Update - March 18th, 2025 Hi all! Today I dig even deeper into that weird bug I mentioned yesterday, since it was giving me a brainworm, and I think I fixed it by tweaking how savegames are load...
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Daily Update (3/17/25) - Button sounds all over the place
March 17, 2025
by
Xandor
Daily Update - March 17th, 2025 Hi all, happy St Patrick's Day! Shorter devlog today, since I was mostly (and unsuccessfully) tracking down a weird crash with savegames if you abandon a run during a r...
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Daily Update (3/14/25) - Button sounds + even more customers
March 14, 2025
by
Xandor
Daily Update - March 14th, 2025 Hey all, happy Friday! I took it a bit easier today, and mostly messed with some foley for button sounds. Getting the right sounds with my home setup was kinda tricky,...
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Daily Update (3/13/25) - A few more customers + some UI improvements.
March 13, 2025
by
Xandor
Daily Update - March 13th, 2025 Hey all, quick little update here today. I spent a lot of time digging out from some strange engine bugs, but I did add a few more customers and nice UI improvements to...
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Daily Update (3/12/25) - Banning Customers, and a new Customer!
March 12, 2025
by
Xandor
Daily Update - March 12th, 2025 Woo, halfway through the week! Today, I spent the morning doing some more playtesting, and I'm liking how the customer pool building is going, but I noticed that the ea...
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Daily Update (3/11/25) - A new customer approaches
March 11, 2025
by
Xandor
Daily Update - March 11th, 2025 Hey all! Hope your week's starting off strong. Today I implemented a new customer: The Rag Picker. They'll only buy Trash, but they make your trash much more valuable w...
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Daily Update (3/10/25) - A bit of UI work, bugsquashing, and rebalancing
March 10, 2025
by
Xandor
Daily Update - March 10th, 2025 Hey all, happy Monday. Hope you're all recovering from the DST change last night, haha. Today, I mostly focused on cleaning up a bunch of annoying little bugs I noticed...
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Daily Update (3/07/25) - New Customers, and a little rebalancing
March 07, 2025
by
Xandor
Daily Update - March 7th, 2025 Woo, made it through another week. Today, I did a little bit of a re-balance on the new word of mouth/influence system, and reworked the starting customer pool a little...
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Daily Update (3/06/25) - Engine upgrade and fixes
March 06, 2025
by
Xandor
Daily Update - March 6th, 2025 Hey all, bit of a smaller update today. Today, since I was done with the rework on customers, I took some personal playtesting time with the game, and I like how it's im...
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The Customer Pool Building Update
March 05, 2025
by
Xandor
Daily Update - March 5th, 2025 Hey all, happy Wednesday! I've got a big update to drop today, so i'll just get right into the details. Previously, customers would enter your shop at a given rate, and...
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Daily Update (3/03/25)
March 03, 2025
by
Xandor
Daily Update - March 3rd, 2025 Wow, new month already! Today I started on a much needed rework of how customers decide to show up in your shop. Instead of how it is now, with a set number of customers...
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Daily Update (2/28/25) - The Compendium Update
February 28, 2025
by
Xandor
Daily Update - Feb 26th, 2025 Hello everyone! Today since I wrapped up all the decorations, I felt it was finally time to add a compendium to the game, so I just went ahead and did that. It's a new me...
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Daily Update (2/27/25) - Major Patch! (0.8.0)
February 27, 2025
by
Xandor
Daily Update - Feb 26th, 2025 Hi friends! Today's a nice little milestone release! I got the last of my 150 planned decorations implemented this morning, so I had some time to do some playtesting and...
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Daily Update (2/26/25) - common sales desk decorations, and more
February 26, 2025
by
Xandor
Daily Update - Feb 25th, 2025 Hey there! Halfway through the week! I made good progress on the sales desk decorations today. I managed to get all of the common decorations for that slot filled out, an...
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Daily Update (2/25/25) - uncommon and rare workbenches
February 25, 2025
by
Xandor
Daily Update - Feb 25th, 2025 Hi friends! Today, I wrapped up creating the remainder of the uncommon and rare workbench decorations, which leaves just the sales desk decorations! We're near the finish...
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Daily Update (2/24/25) - common workbenches
February 24, 2025
by
Xandor
Daily Update - Feb 24th, 2025 Back at it! Today, I filled out the common slot for workbench decorations, which was pretty fun. I also took a little time to update the UI of decoration cards in the rew...
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Daily Update (2/21/25) - shelving wrapup
February 21, 2025
by
Xandor
Daily Update - Feb 20th, 2025 Hey friends, happy Friday! Today I managed to wrap up implementing the remainder of the uncommon and rare Shelf decorations. That means that only the workbench and sales...
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Daily Update (2/20/25) - bugsquashing
February 20, 2025
by
Xandor
Daily Update - Feb 20th, 2025 Almost done the week, woohoo! Today I took a break from implementing a bunch of decorations and focused a bit on some playtesting feedback. Apparently, the ability to pur...
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Daily Update (2/19/25) - common shelves and the R key!
February 19, 2025
by
Xandor
Daily Update - Feb 19th, 2025 Hey hey! Decoration additions kept me busy today. I got cracking on the shelving decorations, and was able to get a rough draft of all of the common shelf decorations don...
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Daily Update (2/18/25) - lighting decoration wrapup
February 18, 2025
by
Xandor
Daily Update - Feb 18th, 2025 Hey friends, hope you had a good long weekend, and enjoyed probably being super snowed in! Today I wrapped up the uncommon and rare Lighting decorations, which made me fe...
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Daily Update (2/14/25) - lighting decorations and patchnotes
February 14, 2025
by
Xandor
Daily Update - Feb 14th, 2025 Happy Valumtimes friends. Today, I kinda went down a bit of a savegame rabbithole after finding some unexpected functionality while implementing a new lighting decoration...
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Daily Update (2/13/25) - lighting decorations and patchnotes
February 13, 2025
by
Xandor
Daily Update - Feb 13th, 2025 Hey all, almost through the week! I've been on a roll with adding new decorations lately, so today I finished up the rare carpet decorations, and got to work on the commo...
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Daily Update (2/12/25) - uncommon carpets!
February 12, 2025
by
Xandor
Daily Update - Feb 12th, 2025 Whoa hey, halfway through the week already. Got off to a later start today because I got a bit distracted by drafting some Aetherdrift, but I still got all of the uncommo...
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Daily Update (2/11/25) - a buncha common carpets
February 11, 2025
by
Xandor
Daily Update - Feb 11th, 2025 Hey there friends, back with another daily update. Today I took a break from mucking around in savegame internals and systems-level stuff to start fleshing out the common...
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Daily Update (2/10/25) - Savegames update
February 11, 2025
by
Xandor
Daily Update - Feb 7th, 2025 Hey all, welcome back to Monday. It was pretty busy for me today, since today I decided to tackle saving and re-loading during an in-progress sales day. This challenged a...
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Daily Update (2/7/25)
February 07, 2025
by
Xandor
Daily Update - Feb 7th, 2025 Happy Friday! I'm heading out a bit early today to hit up the Aetherdrift prerelease, so the chagelog's a little small today, haha. I just spent the morning adding a few m...
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Daily Update (2/6/25)
February 06, 2025
by
Xandor
Daily Update - Feb 6th, 2025 Hey hey, today I went bonkers fighting with setting dynamic screen resolutions in the options menu, so not too much new today, haha. In the end, I did get it working (more...
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Daily Update (2/5/25) - Options Improvements
February 05, 2025
by
Xandor
Daily Update - Feb 5th, 2025 Hey y'all, happy Wednesday. A bit of a slower day on progress today, but I managed to get some more stat tracking in there, and got to fiddle around with some nice improve...
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Daily Update (2/4/25) - now with stats and high scores!
February 04, 2025
by
Xandor
Daily Update - Feb 3rd, 2025 Hey hey folks! Had a pretty productive day today, despite a bit of a later start. Got a lot of solid UI work done today, with a lot of little tweaks to various menus that...
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Daily Update (2/3/25) - new minor version!
February 03, 2025
by
Xandor
Daily Update - Feb 3rd, 2025 Hey, it's a brand new month! Accordingly, I wrapped up the customer revamp today (or at least, a cursory 1st pass, pending more playtesting). All of the potential customer...
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Daily Update(1/31/25)
January 31, 2025
by
Xandor
Daily Update - Jan 31st, 2025 A bit of a slower day here today to round out the week. Kinda hit a bit of a creative stumbling block trying to figure out what the Cleric's fun gimmick should be, but I...
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Daily Update(1/30/25) - More Customer Interactivity
January 30, 2025
by
Xandor
Daily Update - Jan 30th, 2025 We're really cracking on the customer interactivity revamp! Got a good chunk more stuff done on that front today, with interesting gameplay and conditional actions added...
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Daily Update(1/29/25)
January 29, 2025
by
Xandor
Daily Update - Jan 29th, 2025 Pretty productive day today! I finally got to start digging into some much needed revamps on the customer side of the game today. This involved a lot of UI tweaking today...
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Daily Update(1/28/25)
January 28, 2025
by
Xandor
Daily Update - Jan 28th, 2025 We reached a nice milestone today! As of now, we have hit the target number of different tactics/mottos needed for me to feel happy with the amount of diversity in card o...
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Daily Update(1/27/25)
January 27, 2025
by
Xandor
Daily Update - Jan 27th, 2025 Back it again today! I spent the day today mostly adding some more rare payoff Mottos, so that each type of item has a build-around identity, and something to reward buil...
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Daily Update(1/24/25)
January 24, 2025
by
Xandor
Daily Update - Jan 24th, 2025 Woohoo, Friday! Today, I spent a good chunk of the day doing some brainstorming on how to make customers more engaging beyond just adding more of them and expanding their...
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Daily Update(1/23/25)
January 23, 2025
by
Xandor
Daily Update - Jan 23rd, 2025 Hey there! I spent most of the day today tracking down and fixing bugs related to the Double Up tactic I added yesterday. Turns out that playing two cards at the same tim...
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Daily Update(1/22/25)
January 22, 2025
by
Xandor
Daily Update - Jan 22nd, 2025 Hey y'all, it is Wednesday my dudes. I spent today split between a little bit of UI work, and coding one really messed up (code-wise) new tactic. The new UI stuff is indi...
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Daily Update(1/21/25)
January 21, 2025
by
Xandor
Daily Update - Jan 21st, 2025 Hey hey hey, here's the daily update! Today I spent a bit more time in the random event internals, and make it even more extensible, so I was able to add a few more fun e...
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Daily Update(1/18/25)
January 20, 2025
by
Xandor
Daily Update - Jan 20th, 2025 Hey friends, happy Monday. I've got a nice little crop of bugfixes for you, since I broke a few things with the last update. As a way of saying sorry, I've also added a c...
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Daily Update(1/17/25): Random Events!
January 17, 2025
by
Xandor
Daily Update - Jan 17th, 2025 - The Events update! Hey friends! Got a lot done today, and I'm running late for a concert, so this'll be a shorter preamble, but we have Events now! (Just 4 for now, but...
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Daily Update(1/16/25)
January 16, 2025
by
Xandor
Daily Update - Jan 16th, 2025 Hey friends! Had a fairly productive (if mostly internal to the codebase) day today. Today, I spent a lot of time working on the next big game system: Events! These will...
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Daily Update(1/15/25)
January 15, 2025
by
Xandor
Daily Update - Jan 15th, 2025 Halfway through the week! Today I noticed that there were a few item combos missing, so I went ahead and got those added. I also am happy to say I've hit my goal of 36 un...
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Daily Update(1/14/25)
January 14, 2025
by
Xandor
Daily Update - Jan 14th, 2025 Hey hey friends, here's today's update. Woke up a bit late, so didn't have a chance to dig into the calendar stuff too much, but I started looking into what's already the...
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Daily Update(1/13/25)
January 13, 2025
by
Xandor
Daily Update - Jan 13th, 2025 Hey friends, happy Monday. I'm still thinking up a few ways to improve the customer action variety, but in lieu of that today, I've added a new raft of uncommon Shopkeepe...
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Daily Update(1/10/25)
January 10, 2025
by
Xandor
Daily Update - Jan 10th, 2025 Today, I decided to end off the week by adding a few more cards to the uncommon pool of tactics for the shopkeeper. Nothing super exciting, but amongs those, I've added a...
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Daily Update(1/9/25)
January 09, 2025
by
Xandor
Daily Update - Jan 9th, 2025 Whoa, big day today! I've opened up the itch page to whomever has access and spammed the link in a few relevant places. If you're seeing this from that, thanks for checkin...
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Daily Update(1/8/25)
January 08, 2025
by
Xandor
Daily Update - Jan 8th, 2025 Hi there! A bit of a smaller polish focused update today, to make it more and more demoable. I've added some updated splash screen art today, and mostly spent time fiddlin...
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Daily Update(1/7/25)
January 07, 2025
by
Xandor
Daily Update - Jan 7th, 2025 Hey friends! Today was mostly about getting the game in a "presentable" state for folks I don't know personally. That was mostly swapping out all the placeholder art I use...
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Daily Update(1/6/25)
January 06, 2025
by
Xandor
Daily Update - Jan 6th, 2025 Happy new year all! Today was my first day back from the holidays, so instead of going deep on some system changes, I just added a few more tactics and some art that Jenna...
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Daily Update(12/20/24)
December 20, 2024
by
Xandor
Daily Update - Dec 20th, 2024 Merry almost-Christmas folks. Today I've been mostly packing and doing pre-holiday stuff, but I managed to squeeze in a little dev time too. I've made some internal chang...
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Daily Update(12/19/24)
December 19, 2024
by
Xandor
Daily Update - Dec 19th, 2024 Hey there friends, got another update for you! Today I implemented a new type of card: Mottos ! Mottos are basically the same as Tactics, but they provide an ongoing effe...
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Daily Update(12/18/24)
December 18, 2024
by
Xandor
Daily Update - Dec 18th, 2024 Hey there friends, back with another incremental update today. Today was a mix of some followup UI tweaking following up on yesterday's rework, a bit of brainstorming, an...
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Daily Update(12/17/24)
December 17, 2024
by
Xandor
Daily Update - Dec 17th, 2024 Hi folks! Sorry for missing yesterday's update, I was going bonkers fighting with making the art in game render nicer, and it took a little longer than expected, haha. To...
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Daily Update(12/13/24)
December 13, 2024
by
Xandor
Daily Update - Dec 13th, 2024 Happy Friday the 13th! Hope nobody had a particularly unlucky day today! On my end, I finally got around to implementing an internal system I'd had my eye on for a while...
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Daily Update(12/12/24)
December 12, 2024
by
Xandor
Daily Update - Dec 12th, 2024 Today's a 12/12! Wowzers. Got quite a lot done today as far as filling out the commons slot of the Shopkeeper Tactics. I'm aiming for 23ish tactics there, and today I got...
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Daily Update(12/11/24)
December 11, 2024
by
Xandor
Daily Update - Dec 11th, 2024 Hey there friends! Today's been a bit of a rabbit hole trying to figure out how to trigger card effects on a 2nd card that the player picks after picking a first card, bu...
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Daily Update(12/10/24)
December 10, 2024
by
Xandor
Daily Update - Dec 10th, 2024 Another day, another devlog! Today, I started out trying to add a new Decoration for adding money to the player when they discard trash as a payoff for building a "trash"...
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Daily Update(12/09/24)
December 09, 2024
by
Xandor
Daily Update - Dec 9th, 2024 Hey there! Wasn't crazy productive today, but was able to make some nice internal under the hood additions today, as well as add a few more tactics and a new decoration, a...
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Daily Update(12/06/24)
December 06, 2024
by
Xandor
Daily Update - Dec 6th, 2024 Happy Friday! Today was a bit of a UI day with a fairly large-ish under the hood re-work on how card UIs are displayed when they're not in your hand. The UI there had dive...
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Daily Update(12/05/24)
December 05, 2024
by
Xandor
Daily Update - Dec 5th, 2024 It's getting cold out there! Not a huge day in terms of productivity for me today, but I've managed to get a few nice QoL changes in today, such as an item preview when ho...
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Daily Update(12/04/24)
December 04, 2024
by
Xandor
Daily Update - Dec 4th, 2024 Woof, busy coupla days here! Was mostly busy with job interview stuff yesterday, but was able to lock in today for a fairly major-ish bunch of UI and gameplay changes. May...
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Daily Update(12/02/24)
December 03, 2024
by
Xandor
Daily Update - Dec 2nd, 2024 Hey there! Happy December! It's been a busy day today, with a good chunk of time dedicated to cataloguing the various art assets I'll need to make when I move off of the p...
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Daily Update(11/29/24)
November 29, 2024
by
Xandor
Daily Update - Nov 29th, 2024 Today was a bit of think-y work trying to think of some ways to make the later weeks of the game a bit more difficult/engaging, since if you understand the game well enou...
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Daily Update(11/28/24)
November 28, 2024
by
Xandor
Daily Update - Nov 28th, 2024 The march towards an acceptable-ish number of unique decorations continued today. On playtesting, I noticed that since the last build, there were by far more workbenches...
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Daily Update(11/27/24)
November 27, 2024
by
Xandor
Daily Update - Nov 27th, 2024 Didn't get a whole lot done on the game today, since I spent a good chunk of the morning prepping for a job interview and then doing that interview. (Good? news, it doesn...
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Daily Update(11/26/24)
November 26, 2024
by
Xandor
Daily Update - Nov 26th, 2024 Had a relatively productive-ish day today in terms of new content for the game, after taking a sick day yesterday. All combinations of 2 and 1 item types should now have...
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Daily Update(11/22/24)
November 22, 2024
by
Xandor
Daily Update - Nov 22nd, 2024 After a bit more play with the game, I've become a bit more aware of the lack of customer encounter variety. So, to remedy this, I spent a good chunk of the day adding so...
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Daily Update(11/21/24)
November 21, 2024
by
Xandor
Daily Update - Nov 21st, 2024 Today started off playing a runthrough of the game now that the decoration system is in there, and I think it's definitely getting there, mechanics wise. I did notice a n...
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Daily Update(11/20/24)
November 20, 2024
by
Xandor
Daily Update - Nov 20th, 2024 I got a bit distracted this morning by the new online co-op mode for Binding of Isaac, so definitely started a bit late today, but now that the decoration system is more...
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Daily Update(11/19/24)
November 19, 2024
by
Xandor
Daily Update - Nov 19th, 2024 Started a bit late today, so not quite as much new content as I'd hoped today, but I managed to get all the UI and functionality set up for buying new decorations, and I'...
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The Decorations system update (11/18/24)
November 18, 2024
by
Xandor
New Major Update: Shop Decorations! Hey friends! So much for "daily updates", since I came down with a pretty bad cold combo'd with adding a major new subsystem into the game, haha. Still, here's the...
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Daily Update (10/28/24)
October 28, 2024
by
Xandor
Changelog: Added the following new tactics for the Shopkeeper: - Additional Padding - Distill Potion - Extra Offence - Fearmonger - Fresh Shipment - Kickstart Workbench - Potionomics - War Profiteer R...
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