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Raccoons to Riches
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Devlog
Daily Update(1/22/25)
January 22, 2025
by
Xandor
Daily Update - Jan 22nd, 2025 Hey y'all, it is Wednesday my dudes. I spent today split between a little bit of UI work, and coding one really messed up (code-wise) new tactic. The new UI stuff is indi...
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Daily Update(1/21/25)
January 21, 2025
by
Xandor
Daily Update - Jan 21st, 2025 Hey hey hey, here's the daily update! Today I spent a bit more time in the random event internals, and make it even more extensible, so I was able to add a few more fun e...
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Daily Update(1/18/25)
January 20, 2025
by
Xandor
Daily Update - Jan 20th, 2025 Hey friends, happy Monday. I've got a nice little crop of bugfixes for you, since I broke a few things with the last update. As a way of saying sorry, I've also added a c...
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Daily Update(1/17/25): Random Events!
January 17, 2025
by
Xandor
Daily Update - Jan 17th, 2025 - The Events update! Hey friends! Got a lot done today, and I'm running late for a concert, so this'll be a shorter preamble, but we have Events now! (Just 4 for now, but...
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Daily Update(1/16/25)
January 16, 2025
by
Xandor
Daily Update - Jan 16th, 2025 Hey friends! Had a fairly productive (if mostly internal to the codebase) day today. Today, I spent a lot of time working on the next big game system: Events! These will...
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Daily Update(1/15/25)
January 15, 2025
by
Xandor
Daily Update - Jan 15th, 2025 Halfway through the week! Today I noticed that there were a few item combos missing, so I went ahead and got those added. I also am happy to say I've hit my goal of 36 un...
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Daily Update(1/14/25)
January 14, 2025
by
Xandor
Daily Update - Jan 14th, 2025 Hey hey friends, here's today's update. Woke up a bit late, so didn't have a chance to dig into the calendar stuff too much, but I started looking into what's already the...
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Daily Update(1/13/25)
January 13, 2025
by
Xandor
Daily Update - Jan 13th, 2025 Hey friends, happy Monday. I'm still thinking up a few ways to improve the customer action variety, but in lieu of that today, I've added a new raft of uncommon Shopkeepe...
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Daily Update(1/10/25)
January 10, 2025
by
Xandor
Daily Update - Jan 10th, 2025 Today, I decided to end off the week by adding a few more cards to the uncommon pool of tactics for the shopkeeper. Nothing super exciting, but amongs those, I've added a...
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Daily Update(1/9/25)
January 09, 2025
by
Xandor
Daily Update - Jan 9th, 2025 Whoa, big day today! I've opened up the itch page to whomever has access and spammed the link in a few relevant places. If you're seeing this from that, thanks for checkin...
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Daily Update(1/8/25)
January 08, 2025
by
Xandor
Daily Update - Jan 8th, 2025 Hi there! A bit of a smaller polish focused update today, to make it more and more demoable. I've added some updated splash screen art today, and mostly spent time fiddlin...
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Daily Update(1/7/25)
January 07, 2025
by
Xandor
Daily Update - Jan 7th, 2025 Hey friends! Today was mostly about getting the game in a "presentable" state for folks I don't know personally. That was mostly swapping out all the placeholder art I use...
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Daily Update(1/6/25)
January 06, 2025
by
Xandor
Daily Update - Jan 6th, 2025 Happy new year all! Today was my first day back from the holidays, so instead of going deep on some system changes, I just added a few more tactics and some art that Jenna...
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Daily Update(12/20/24)
December 20, 2024
by
Xandor
Daily Update - Dec 20th, 2024 Merry almost-Christmas folks. Today I've been mostly packing and doing pre-holiday stuff, but I managed to squeeze in a little dev time too. I've made some internal chang...
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Daily Update(12/19/24)
December 19, 2024
by
Xandor
Daily Update - Dec 19th, 2024 Hey there friends, got another update for you! Today I implemented a new type of card: Mottos ! Mottos are basically the same as Tactics, but they provide an ongoing effe...
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Daily Update(12/18/24)
December 18, 2024
by
Xandor
Daily Update - Dec 18th, 2024 Hey there friends, back with another incremental update today. Today was a mix of some followup UI tweaking following up on yesterday's rework, a bit of brainstorming, an...
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Daily Update(12/17/24)
December 17, 2024
by
Xandor
Daily Update - Dec 17th, 2024 Hi folks! Sorry for missing yesterday's update, I was going bonkers fighting with making the art in game render nicer, and it took a little longer than expected, haha. To...
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Daily Update(12/13/24)
December 13, 2024
by
Xandor
Daily Update - Dec 13th, 2024 Happy Friday the 13th! Hope nobody had a particularly unlucky day today! On my end, I finally got around to implementing an internal system I'd had my eye on for a while...
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Daily Update(12/12/24)
December 12, 2024
by
Xandor
Daily Update - Dec 12th, 2024 Today's a 12/12! Wowzers. Got quite a lot done today as far as filling out the commons slot of the Shopkeeper Tactics. I'm aiming for 23ish tactics there, and today I got...
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Daily Update(12/11/24)
December 11, 2024
by
Xandor
Daily Update - Dec 11th, 2024 Hey there friends! Today's been a bit of a rabbit hole trying to figure out how to trigger card effects on a 2nd card that the player picks after picking a first card, bu...
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Daily Update(12/10/24)
December 10, 2024
by
Xandor
Daily Update - Dec 10th, 2024 Another day, another devlog! Today, I started out trying to add a new Decoration for adding money to the player when they discard trash as a payoff for building a "trash"...
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Daily Update(12/09/24)
December 09, 2024
by
Xandor
Daily Update - Dec 9th, 2024 Hey there! Wasn't crazy productive today, but was able to make some nice internal under the hood additions today, as well as add a few more tactics and a new decoration, a...
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Daily Update(12/06/24)
December 06, 2024
by
Xandor
Daily Update - Dec 6th, 2024 Happy Friday! Today was a bit of a UI day with a fairly large-ish under the hood re-work on how card UIs are displayed when they're not in your hand. The UI there had dive...
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Daily Update(12/05/24)
December 05, 2024
by
Xandor
Daily Update - Dec 5th, 2024 It's getting cold out there! Not a huge day in terms of productivity for me today, but I've managed to get a few nice QoL changes in today, such as an item preview when ho...
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Daily Update(12/04/24)
December 04, 2024
by
Xandor
Daily Update - Dec 4th, 2024 Woof, busy coupla days here! Was mostly busy with job interview stuff yesterday, but was able to lock in today for a fairly major-ish bunch of UI and gameplay changes. May...
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Daily Update(12/02/24)
December 03, 2024
by
Xandor
Daily Update - Dec 2nd, 2024 Hey there! Happy December! It's been a busy day today, with a good chunk of time dedicated to cataloguing the various art assets I'll need to make when I move off of the p...
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Daily Update(11/29/24)
November 29, 2024
by
Xandor
Daily Update - Nov 29th, 2024 Today was a bit of think-y work trying to think of some ways to make the later weeks of the game a bit more difficult/engaging, since if you understand the game well enou...
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Daily Update(11/28/24)
November 28, 2024
by
Xandor
Daily Update - Nov 28th, 2024 The march towards an acceptable-ish number of unique decorations continued today. On playtesting, I noticed that since the last build, there were by far more workbenches...
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Daily Update(11/27/24)
November 27, 2024
by
Xandor
Daily Update - Nov 27th, 2024 Didn't get a whole lot done on the game today, since I spent a good chunk of the morning prepping for a job interview and then doing that interview. (Good? news, it doesn...
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Daily Update(11/26/24)
November 26, 2024
by
Xandor
Daily Update - Nov 26th, 2024 Had a relatively productive-ish day today in terms of new content for the game, after taking a sick day yesterday. All combinations of 2 and 1 item types should now have...
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Daily Update(11/22/24)
November 22, 2024
by
Xandor
Daily Update - Nov 22nd, 2024 After a bit more play with the game, I've become a bit more aware of the lack of customer encounter variety. So, to remedy this, I spent a good chunk of the day adding so...
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Daily Update(11/21/24)
November 21, 2024
by
Xandor
Daily Update - Nov 21st, 2024 Today started off playing a runthrough of the game now that the decoration system is in there, and I think it's definitely getting there, mechanics wise. I did notice a n...
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Daily Update(11/20/24)
November 20, 2024
by
Xandor
Daily Update - Nov 20th, 2024 I got a bit distracted this morning by the new online co-op mode for Binding of Isaac, so definitely started a bit late today, but now that the decoration system is more...
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Daily Update(11/19/24)
November 19, 2024
by
Xandor
Daily Update - Nov 19th, 2024 Started a bit late today, so not quite as much new content as I'd hoped today, but I managed to get all the UI and functionality set up for buying new decorations, and I'...
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The Decorations system update (11/18/24)
November 18, 2024
by
Xandor
New Major Update: Shop Decorations! Hey friends! So much for "daily updates", since I came down with a pretty bad cold combo'd with adding a major new subsystem into the game, haha. Still, here's the...
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Daily Update (10/28/24)
October 28, 2024
by
Xandor
Changelog: Added the following new tactics for the Shopkeeper: - Additional Padding - Distill Potion - Extra Offence - Fearmonger - Fresh Shipment - Kickstart Workbench - Potionomics - War Profiteer R...
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