Raccoons to Riches, now in Alpha!
Daily Update - June 3rd 2025: Moving to full Alpha
Hi all! Since now's as good a time as any, and it's been nearly a month since the last minor version bump (and there's quite a lot of new stuff since the start of v0.15), I'm arbitrarily deciding that the game is far enough along to move it from Pre-Alpha to Alpha (and v0.16.0)! At this point, I feel the game is far enough along that you could get a relatively good experience out of playing it. I certainly still want to finish up more UI work and adding a few more fun mechanics, but it's a real game in terms of it being a solid vertical slice I think! Also, there's a bunch of new Branding(tm) and logo work, so that's fun too. Gonna take tomorrow off for Deltarune, but there'll be more updates starting again on Thursday! Welcome to Alpha v0.16.0!
In terms of stuff I did today, I got a fancy fancy new logo from Jenbarb_, and did a bit more card Keyword Standardization(tm). Also, there's a bit of bugfixing in there, but mostly all UI related.Here's today's changelog:
Changelog (v0.16.0)
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- Art: Added a new Logo/Title to the Main Menu
- Text: Keyworded Exhaust (Remove card from Market Day. Remove card from inventory if Item and not Restockable) and added appropriate tooltips on tactic cards.
- Text: Keyworded Speedy (Speedy actions cost 0 Patience) and added appropriate tooltips on tactic cards. - Text: Keyworded Stash (Move a card to the Top of your Inventory)
- Text: Minor adjustments to some card texts for clarity.
- UI: Fixed some tactic names being covered by card costs in the Compendium
- UI: The Calendar button in the Top Bar now displays the day of the month
- UI: Added tooltips to Customers for any relevant keywords
- UI: Added missing tooltips for keywords to Decoration cards.
- Bugfix: Fixed accessing the tutorial via the Compendium just going to a blank screen
- Bugfix: Fixed some tooltip positioning blocking UI elements in the Tutorial
- Bugfix: Fixed tooltips for Easy Sale and Temporary being swapped
Files
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (6/02/25) - Some more new art3 days ago
- Daily Update (5/29/25) - Customer text standardization and more!7 days ago
- Daily Update (5/28/25) - Playtesting updates and new art.8 days ago
- Daily Update (5/27/25) - Card UI Polish!9 days ago
- Daily Update (5/20/25) - Compendium Performance!14 days ago
- Daily Update (5/21/25) - Card UI Popups15 days ago
- Daily Update (5/20/25) - Card Text Standardization16 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements21 days ago
- Daily Update (5/14/25) - More UI Art Upgrades22 days ago
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