Daily Update (6/20/25) - (Mostly) minor fixes


Daily Update - June 17th 2025

Hi all! Today I was mostly doing some playtesting to see how I liked the new reactive dialog system, so the changes today are pretty much just a bit of bugfixing. I did win my run, and in the process noticed that you probably couldn't actually win runs due to a softlock I introduced a couple days ago. Oops! That's remedied now at least! There's more new art in today's build too, so that's pretty cool too. Here's the full changelog:

Changelog (v0.17.6)

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  • Gameplay: Adjusted the Infinite Growth motto (Now grants 1 Markup per turn, was 2/turn. Now costs 2 Patience, was 3)
  • Art: Added art for the Shepherd, and Stubborn Mason
  • Art: Minor adjustment to the Old Man art
  • Bugfix: Fixed a few overlapping UI elements causing strange Focus/mouse selection for customer cards in the Supply Shoppe
  • Bugfix: Fixed missing mipmaps on the Lose Patience icon in some customer Intents
  • Bugfix: Fixed a visual mismatch in the Cleric's barter Intent with how much they actually barter for
  • Bugfix: Fixed the Secure Sconce making the granted Medium Armor also Easy Sale
  • Bugfix: Fixed being sent to the supply shoppe after winning the game, softlocking you from ever completing a run
  • Bugfix: Fixed the tooltip for the Weekly Payment not updating correctly when entering the Supply Shoppe

Files

Raccoons to Riches.exe 141 MB
3 days ago
Raccoons_to_riches.x86_64 117 MB
3 days ago

Get Raccoons to Riches | Alpha

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