Daily Update (6/24/25) - Redecoration Updates
Daily Update - June 24th 2025
Hi all! Today I was enjoying the warm weather a bit, but found some time to work a bit more on some Decorations gameplay stuff. After some recent changes to the UI for the Decorations Inventory, I realized I could let players redecorate their shops at any time if I wanted, even during a Market Day (with a little bit of refactoring). So, you can do that now!
This should open up some options for juggling multiple decorations of the same slot for even crazier profits if you really want to min-max your runs. This isn't free though - moving furniture around instead of helping customers costs 1 patience, so be careful when you decide to redecorate in the middle of the day. I also tweaked a few spots for the usual bugfixing, and there's a couple new art pieces in for some of the Mottos.
Oh, also, kinda important, I'm going on a little weeklong vacation starting tomorrow, so updates will be paused till then. Take it easy!
Here's the changelog for the day:
Changelog (v0.17.8)
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- Gameplay: You can now Redecorate during a market day via the Decoration Inventory, at the cost of 1 Patience while your current customer waits for you to lug out your new furniture.
- Art: Added art for the Infinite Growth, and All that Glitters mottos
- Bugfix: Fixed click SFX not playing when pausing the game via the menu icon
- Bugfix: Fixed some screen fade transition stuttering and mis-timing when winning/losing a run or going to the Supply Shoppe.
- Bugfix: Fixed the Input Icon for selling decorations appearing if using a controller outside of the redecoration phase
- Bugfix: Fixed focus getting lost in some cases in the decoration inventory during Market days.
Files
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (6/23/25) - Gameplay teaser and more!3 days ago
- Daily Update (6/20/25) - (Mostly) minor fixes6 days ago
- Daily Update (6/19/25) - New Reactive Dialogue System!7 days ago
- Daily Update (6/18/25) - Just some bugfixes8 days ago
- Daily Update (6/17/25) - Decoration Inventory UI Rework9 days ago
- Daily Update (6/16/25) - Daily Wrapup Panel and UI Tweaks10 days ago
- Daily Update (6/13/25) - Daily Wrapup beginnings13 days ago
- A fancy new Rewards scene!14 days ago
- Daily Update (6/10/25) - Item Crafting Refactor16 days ago
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