Daily Update (7/16/25) - Meta-Progression!


Daily Update - July 16th 2025

Hi all! Today I decided to start gearing up to getting a demo ready for Steam, and a big part of that is the ability to lock some content away from players until later! In the context of a demo, that means they'll just be able to use a sub-set of the available characters, decorations, difficulties, and tactics. The idea will be to give folks a taste so they can enjoy the full game when it comes out later.

A nice side effect of adding this system is that I can finally have some meta-progression instead of having everything unlocked for new players, which can be pretty overwhelming! To that end, today's build starts small by locking down the Baker and Potion Dealer until you complete some easy achievements, and each non-Village difficulty until you beat the previous difficulty. I plan on locking down some of the more complex tactics and decorations too, but that's probably a tomorrow problem. 

That said, if you like having everything unlocked, have no fear! You can just go to the Options' Profile menu and click the Unlock All button I've also added today, and you can keep using everything. This'll unlock all locked content, and grant you all achievements though, so if you're looking for a challenge, maybe don't do that

Another fun update I've added today is a custom hardware cursor! It's the shopkeeper's paw! I always love when games do this, so I decided to add one too! If you hate fun, you can disable it in Display settings under Options though.

There's a few other changes in there too, so here's the full changelog:

Changelog (0.18.3)

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  • Gameplay: Some characters are now Locked and must be unlocked by completing certain achievements.
  • Gameplay: Difficulties after the 1st difficulty are now locked behind completing the previous difficulty level.
  • Unlocks: The Potion Dealer is now locked. You can unlock them by completing the Pricy Potion achievement
  • Unlocks: The Baker is now locked. You can unlock them by completing the Bountiful Harvest achievement
  • Achievements: Achievements can now reward unlockable content.
  • Achievements: Added the Pricy Potion achievement. (Sell a potion for at least $250)
  • Achievements: Added the Bountiful Harvest achievement. (Have at least 4 Hearty Food in Hand at once)
  • Achievements: Completing run difficulty-related achievements now unlocks the next level of difficulty
  • Art: Added art for the Storewide Sale and Take Consignment tactics
  • Art: Adjusted Special Order tactic art
  • UI: The mouse cursor is now the shopkeeper's paw.
  • UI: Unlocking an Achievement during a run now shows a little celebration popup notification on the left side of the screen, showing you what you just unlocked!
  • UI: Achievements can now utilize bbcode in their text
  • Options: Added a button in Profile settings to Unlock everything all at once.
  • Options: Added an option in Display settings to use your hardware cursor instead of the new paw icon.
  • Bugfix: Fixed tutorial button appearing if there was a run in progress.
  • Bugfix: Fixed some missing button click sfx in the options panel

Files

Raccoons_to_riches.x86_64 132 MB
19 hours ago
Raccoons to Riches.exe 157 MB
19 hours ago

Get Raccoons to Riches | Alpha

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