Daily Update (6/23/25) - Gameplay teaser and more!
Raccoons to Riches | Alpha » Devlog
Daily Update - June 23rd 2025
Hi all! Today I was focused on putting together a little gameplay teaser so I can finally have a Steam page up and running! Check it out!
So, as a result of mostly doing some video editing and gameplay capture, the changelog today's a bit smaller. Got some nice SFX QoL changes in there, and a large crop of new Customer and Item art. All the Items and Customers now have art! Wooooo! Here's the changelog:Changelog (v0.17.7)
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- Art: Added art for the Gourmand and Town Crier. All customers now have art!
- Art: Added art for the Sword & Board, Heroism Potion, and Omni Potion items. All items now have art!
- UI: Added a UI button for accessing the pause menu to the top bar (a little scroll in the top right corner)
- Sound: Music is no longer paused when opening the pause menu
- Sound: Changing the SFX volume slider in the options now plays a click sound effect so you can get an idea what your new setting actually means
Files
Raccoons_to_riches.x86_64 118 MB
13 hours ago
Raccoons to Riches.exe 142 MB
13 hours ago
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (6/20/25) - (Mostly) minor fixes3 days ago
- Daily Update (6/19/25) - New Reactive Dialogue System!4 days ago
- Daily Update (6/18/25) - Just some bugfixes5 days ago
- Daily Update (6/17/25) - Decoration Inventory UI Rework6 days ago
- Daily Update (6/16/25) - Daily Wrapup Panel and UI Tweaks7 days ago
- Daily Update (6/13/25) - Daily Wrapup beginnings10 days ago
- A fancy new Rewards scene!11 days ago
- Daily Update (6/10/25) - Item Crafting Refactor13 days ago
- Daily Update (6/09/25) - Art, UI Tweaks, and general bugfixing14 days ago
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