Daily Update(1/27/25)


Daily Update - Jan 27th, 2025

Back it again today! I spent the day today mostly adding some more rare payoff Mottos, so that each type of item has a build-around identity, and something to reward building your stocks towards a specific item type. Not much in the way of new functionality, but as part of one of the new mottos, I refactored the cost system for tactics, so it should be generally more resistant to me mismatching values and costs. I'm now 1 rare card away from having a full set of skills for the Shopkeeper! So, hopefully I can just finish that off tomorrow, and get to the long-needed customer revamp. Here's the full changelog!

Changelog (v0.5.6)

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  • New Content: Added a new rare Shopkeeper Motto: Infinite Growth (At the start of turn, add 2 markup)
  • New Content: Added a new rare Shopkeeper Motto: Cooking Exhibition: (Combining with Food items is free)
  • New Content: Added a new rare Shopkeeper Motto: Creative Potionmaking (Selling a potion makes a free tactic for you)
  • New Content: Added a new rare Shopkeeper Motto: Arms Dealing (Selling weapons costs 0 Patience)
  • New Content: Added a new rare Shopkeeper Motto: Armor Advertising (Armor ignores negative customer preferences)
  • Gameplay: Buffed Transmute Feast tactic to make 3 Hearty Food (Was just making 1 prior), to make it more in line with the rare power level
  • Art: Added art for Trash(!)
  • Bugfix: Fixed some bugs with transforming cards ignoring the new card's type and statuses after transformation, leading to strange looking UI
  • Internal: Refactored how patience costs are paid by cards to be more tightly coupled to their value, instead of a bunch of hard-coded values that just so happen to match their value

Files

Raccoons to Riches.exe 102 MB
73 days ago
Raccoons_to_riches.x86_64 85 MB
73 days ago

Get Raccoons to Riches - Pre-Alpha!

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