Daily Update(1/27/25)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Jan 27th, 2025
Back it again today! I spent the day today mostly adding some more rare payoff Mottos, so that each type of item has a build-around identity, and something to reward building your stocks towards a specific item type. Not much in the way of new functionality, but as part of one of the new mottos, I refactored the cost system for tactics, so it should be generally more resistant to me mismatching values and costs. I'm now 1 rare card away from having a full set of skills for the Shopkeeper! So, hopefully I can just finish that off tomorrow, and get to the long-needed customer revamp. Here's the full changelog!
Changelog (v0.5.6)
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- New Content: Added a new rare Shopkeeper Motto: Infinite Growth (At the start of turn, add 2 markup)
- New Content: Added a new rare Shopkeeper Motto: Cooking Exhibition: (Combining with Food items is free)
- New Content: Added a new rare Shopkeeper Motto: Creative Potionmaking (Selling a potion makes a free tactic for you)
- New Content: Added a new rare Shopkeeper Motto: Arms Dealing (Selling weapons costs 0 Patience)
- New Content: Added a new rare Shopkeeper Motto: Armor Advertising (Armor ignores negative customer preferences)
- Gameplay: Buffed Transmute Feast tactic to make 3 Hearty Food (Was just making 1 prior), to make it more in line with the rare power level
- Art: Added art for Trash(!)
- Bugfix: Fixed some bugs with transforming cards ignoring the new card's type and statuses after transformation, leading to strange looking UI
- Internal: Refactored how patience costs are paid by cards to be more tightly coupled to their value, instead of a bunch of hard-coded values that just so happen to match their value
Files
Raccoons to Riches.exe 102 MB
73 days ago
Raccoons_to_riches.x86_64 85 MB
73 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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