Daily Update (3/13/25) - A few more customers + some UI improvements.
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - March 13th, 2025
Hey all, quick little update here today. I spent a lot of time digging out from some strange engine bugs, but I did add a few more customers and nice UI improvements today. Specifically, customers now display the names of the moves they're using when they take a turn, so you should be hopefully less confused by what's going on now. Here's the changelog!
Changelog (v0.10.6)
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- New Content: Added a rare customer: the Sommelier (2 Patience, 2 Influence, only likes Potions, sets their Influence to twice the number of customers in your customer base that like Potions)
- New Content: Added a new uncommon customer: The Brewer (4 Patience, 3 Influence, Likes Potions, dislikes Weapons and Food, will give you a random tactic if they see you combine items)
- New Content: Added a new uncommon customer: The Fisherman (5 Patience, 3 Influence, likes Food, dislikes Armor and Weapons. Once sold an item, will only buy items with that name.)
- UI: Updated customer intents to always show a "Leave Shop" intent if they're on their last Patience, so that players aren't being mislead about what's actually gonna happen next turn.
- UI: Added rarity display icons to customers outside of the sales room
- UI: Added a text popup when a customer takes their turn to display the name of the action they took, so that the player can easily understand what's going on
- UI: Updated the popup text when a customer increases their item for sale's price from green to red, since this is usually not desirable
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support8 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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