Daily Update (2/14/25) - lighting decorations and patchnotes
Daily Update - Feb 14th, 2025
Happy Valumtimes friends. Today, I kinda went down a bit of a savegame rabbithole after finding some unexpected functionality while implementing a new lighting decoration. I noticed that counters were not being loaded on decorations as you'd expect, and after a bunch of hours debugging and going a bit bonkers, I discovered that due to some weird Godot internals, if you want some member variables of saved resources to not reset themselves, the saved resource needs to be a unique copy of the resource, and not just a shallow reference to the original resource. Makes sense if you think about it for a sec, but I didn't know that when I implemented decorations, and it only really matters in this particular use-case, so it only cropped up now, hah. Anyway, as a result, didn't get many new decorations made today, but hopefully the game's a bit more stable with decorations and savegames! Here's the changelog:
Changelog (v0.7.8)
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- New Content: Added a new common lighting decoration: Banker's Lamp (gains value whenever you sell an item, so you can re-sell it later for a profit)
- New Content: Added a new common lighting decoration: Watchman's Lantern (Draw 2 extra with your opening hand if you didn't draw any tactics)
- Bugfix: Fixed wildly high chance to win the armor in the armor auction event on the first bid
- Bugfix: Fixed decoration resources not loading their values from savegames correctly due to not being instantiated as unique resources (weird!)
- Bugfix: Fixed potential exploit where players could save/quit during a customer's turn, skipping their turn but reducing their patience. (probably there's a nicer way to do this, but this is fine for now)
Files
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Raccoons to Riches, now in Alpha!2 days ago
- Daily Update (6/02/25) - Some more new art3 days ago
- Daily Update (5/29/25) - Customer text standardization and more!7 days ago
- Daily Update (5/28/25) - Playtesting updates and new art.8 days ago
- Daily Update (5/27/25) - Card UI Polish!9 days ago
- Daily Update (5/20/25) - Compendium Performance!14 days ago
- Daily Update (5/21/25) - Card UI Popups15 days ago
- Daily Update (5/20/25) - Card Text Standardization16 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements21 days ago
- Daily Update (5/14/25) - More UI Art Upgrades22 days ago
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