Daily Update (2/14/25) - lighting decorations and patchnotes


Daily Update - Feb 14th, 2025

Happy Valumtimes friends. Today, I kinda went down a bit of a savegame rabbithole after finding some unexpected functionality while implementing a new lighting decoration. I noticed that counters were not being loaded on decorations as you'd expect, and after a bunch of hours debugging and going a bit bonkers, I discovered that due to some weird Godot internals, if you want some member variables of saved resources to not reset themselves, the saved resource needs to be a unique copy of the resource, and not just a shallow reference to the original resource. Makes sense if you think about it for a sec, but I didn't know that when I implemented decorations, and it only really matters in this particular use-case, so it only cropped up now, hah. Anyway, as a result, didn't get many new decorations made today, but hopefully the game's a bit more stable with decorations and savegames! Here's the changelog:

Changelog (v0.7.8)

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  • New Content: Added a new common lighting decoration: Banker's Lamp (gains value whenever you sell an item, so you can re-sell it later for a profit)
  • New Content: Added a new common lighting decoration: Watchman's Lantern (Draw 2 extra with your opening hand if you didn't draw any tactics)
  • Bugfix: Fixed wildly high chance to win the armor in the armor auction event on the first bid
  • Bugfix: Fixed decoration resources not loading their values from savegames correctly due to not being instantiated as unique resources (weird!)
  • Bugfix: Fixed potential exploit where players could save/quit during a customer's turn, skipping their turn but reducing their patience. (probably there's a nicer way to do this, but this is fine for now)

Files

Raccoons to Riches.exe 103 MB
55 days ago
Raccoons_to_riches.x86_64 85 MB
55 days ago

Get Raccoons to Riches - Pre-Alpha!

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