Daily Update (2/14/25) - lighting decorations and patchnotes
Daily Update - Feb 14th, 2025
Happy Valumtimes friends. Today, I kinda went down a bit of a savegame rabbithole after finding some unexpected functionality while implementing a new lighting decoration. I noticed that counters were not being loaded on decorations as you'd expect, and after a bunch of hours debugging and going a bit bonkers, I discovered that due to some weird Godot internals, if you want some member variables of saved resources to not reset themselves, the saved resource needs to be a unique copy of the resource, and not just a shallow reference to the original resource. Makes sense if you think about it for a sec, but I didn't know that when I implemented decorations, and it only really matters in this particular use-case, so it only cropped up now, hah. Anyway, as a result, didn't get many new decorations made today, but hopefully the game's a bit more stable with decorations and savegames! Here's the changelog:
Changelog (v0.7.8)
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- New Content: Added a new common lighting decoration: Banker's Lamp (gains value whenever you sell an item, so you can re-sell it later for a profit)
- New Content: Added a new common lighting decoration: Watchman's Lantern (Draw 2 extra with your opening hand if you didn't draw any tactics)
- Bugfix: Fixed wildly high chance to win the armor in the armor auction event on the first bid
- Bugfix: Fixed decoration resources not loading their values from savegames correctly due to not being instantiated as unique resources (weird!)
- Bugfix: Fixed potential exploit where players could save/quit during a customer's turn, skipping their turn but reducing their patience. (probably there's a nicer way to do this, but this is fine for now)
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support8 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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