Daily Update (2/19/25) - common shelves and the R key!
Daily Update - Feb 19th, 2025
Hey hey! Decoration additions kept me busy today. I got cracking on the shelving decorations, and was able to get a rough draft of all of the common shelf decorations done. If I can keep up this pace, I should hopefully have all my planned decorations implemented by mid to late next week! So, that's cool. I also took a bit of time today to animate a little notification whenever one of your decorations activates, so you can know they're actually doing something for you and providing some kind of benefit. Pretty neato! Also in neato news, in the tradition of other great roguelites, you can now "hold R" to start a new run, when and if you need to ragequit a run, or just want to quickstart a new one without a bunch of menu-ing. Just press and hold the R key on your keyboard to give a new run a go. (This has already saved me loads of time in testing, haha) Along with all of that, here's the full changelog for the day:
Changelog (v0.7.10)
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- New Content: Added a common shelf decoration: Conveyor Belt (Gain 1 Markup whenever you shuffle your Inventory)
- New Content: Added a common shelf decoration: Flexible Table (Gain $75 at the start of the day if your opening hand has 1 of each item type)
- New Content: Added a common shelf decoration: Large Countertop (increases your starting hand size by 1 card)
- New Content: Added a common shelf decoration: Little Library (Add a copy of a random tactic or motto in hand at End of Turn if you end your turn with at least 3 mottos and or tactics in hand)
- New Content: Added a cycle of common shelving decorations that increase the value of items purchased from customers by $20 depending on their item type (Slick Shelf/Menancing Shelves/Spice Drawer/Plated Countertop)
- New Content: Added a cycle of common shelving decorations that reward you for having some number of an item type in hand at the end of your turn (Baker's Rack/Armor Stand/Potion Dispenser/Weapon Rack)
- Gameplay: Standardized decoration buy/sell prices across the board. Commons - $40/$25 Uncommons: $60/35 Rares $120/$75
- UI: Added a little animated label popup over decorations when they activate
- QoL: Added the ability to start a new run at any time during an existing run by holding the R key on your keyboard (We're a real roguelite now!)
- Bugfix: Fixed some instances of stats not being recorded correctly when a run was ended from the main menu
- Bugfix: Fixed some incorrect stats being saved to your profile when ending a run via the end run panel
- Bugfix: Fixed autosaving of run on sales day start not saving all cards in hand correctly
- Bugfix: Fixed Menacing Rug decoration not having any functionality attached to it somehow
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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