Daily Update (2/13/25) - lighting decorations and patchnotes
Raccoons to Riches | Alpha » Devlog
Daily Update - Feb 13th, 2025
Hey all, almost through the week! I've been on a roll with adding new decorations lately, so today I finished up the rare carpet decorations, and got to work on the common lighting decorations. I got a good chunk of those done, which you'll see in the changelog. Decorations have been pretty fun and easy-ish to add, so that's been pretty energizing. I also added some in-game patch notes, so you don't need to check all of these blog posts individually. For now, it just has the changes since 0.7.0, but I'll backfill it as time goes along, when I need some mindless busywork. Here's the day's notes:
Changelog (v0.7.7)
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- New Content: Added a cycle of common lighting decorations that reward you for drawing items of a certain type: (Bunsen Burner/ Daggerlight/Short Order Sconce/Hardened Sconce)
- New Content: Added a common lighting decoration: Glinting Sconce (randomly consign or polish an item in hand every other Rummage)
- New Content: Added a common lighting decoration: Tactician's Torch (Every 6th tactic played grants 1 of each basic item to hand)
- New Content: Added a cycle of common lighting decorations that pay you off for discarding items of a certain type by granting you items of another type (Pacifist's Sconce/Transmuter's Torch/Blacksmith's Lantern/Warrior's Torch)
- New Content: Added a new common lighting decoration: Garbage Chandelier (Gain Trash when you Rummage)
- New Content: Added 3 new rare carpet decorations that increase the preference of entering customers by 1 for Potions/Weapons/Armor respectively - (Food already existed, so this fills out the cycle) (Infused Rug, Menacing Rug, Armory Flooring)
- Gameplay: Introduced a new Item status: Easy Sale - Easy Sale items cost 0 Patience to sell
- UI: Added an in-game version of the changelog on the main menu
- Bugfix: Fixed missing buy/sell values for Sticky Carpet decoration
- Bugfix: Fixed various interactions with the Turtle customer and free sales of disliked items not properly improving his preferences: Fixed counters on decorations persisting between runs if they were starter decorations
- Bugfix: Fixed various interactions with the Turtle customer and free sales of disliked items not properly improving his preferences
Files
Raccoons to Riches.exe 103 MB
Feb 13, 2025
Raccoons_to_riches.x86_64 85 MB
Feb 13, 2025
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Raccoons to Riches, now in Alpha!2 days ago
- Daily Update (6/02/25) - Some more new art3 days ago
- Daily Update (5/29/25) - Customer text standardization and more!7 days ago
- Daily Update (5/28/25) - Playtesting updates and new art.8 days ago
- Daily Update (5/27/25) - Card UI Polish!9 days ago
- Daily Update (5/20/25) - Compendium Performance!14 days ago
- Daily Update (5/21/25) - Card UI Popups15 days ago
- Daily Update (5/20/25) - Card Text Standardization16 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements21 days ago
- Daily Update (5/14/25) - More UI Art Upgrades22 days ago
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