Daily Update (4/11/25) - More controller UI work
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - April 11th, 2025
Hey all! Today I mostly just continued on making the game playable with a controller. I got a bunch more menus done, and started to add controller support to the main gameplay part of the game, but there's still quite a bit more to handle on that front. Turns out supporting controllers is a lot of work! And also, very very "fiddly". Lots of little places to dot your i's and cross your Ts, so to speak. Along the way, I noticed a few little UI tweaks to make too, so those also crept into the work today. Anyway, happy Friday! Here's the changelog for the day:
Changelog (v0.14.2)
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- Controller Support: Updated the grid containers in the compendium to allow for individual cards to be selected and inspected with a controller
- Controller Support: Added controller support to the Character Selector scene
- Controller Support: Added controller support to the Pause Menu
- Controller Support: Added controller support to the Game Over screen
- Controller Support: Added controller support to the Calendar scene (but not the sub-scenes - yet)
- UI: Customer cards that the player hovers over to focuses with a controller now show a hover border, similar to other cards.
- UI: Buttons in the top-bar now jiggle when hovered over (or focused with a controller)
- SFX: Added missing button sound effects to the game over screen
- Bugfix: Fixed the Escape button on keyboards not opening the pause menu
- Bugfix: Fixed the in-game pause menu being openable duringthe Game Over screen, which could cause a bunch of weird issues.
Files
Raccoons_to_riches.x86_64 93 MB
4 days ago
Raccoons to Riches.exe 117 MB
4 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/15/25) - Keep on controller-in'8 hours ago
- Daily Update (4/14/25) - (Even more) More controller UI work1 day ago
- Daily Update (4/10/25) - The start of controller support5 days ago
- Public Pre-Alpha Release!6 days ago
- Daily Update (4/8/25) - UI Polishing & some new achievements7 days ago
- Daily Update (4/7/25) - A real background (and more)8 days ago
- Daily Update (4/4/25) - Scene transition iteration11 days ago
- Daily Update (4/3/25) - Scene transitions12 days ago
- Daily Update (4/2/25) - Some bug squashing13 days ago
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