Daily Update (6/09/25) - Art, UI Tweaks, and general bugfixing
Raccoons to Riches | Alpha » Devlog
Daily Update - June 9th 2025
Hi all! I'm back from a little extended break after playing through the new Deltarune content! Today was primarily a cleanup/maintenance day, with a lot of minor UI/Art tweaks, and Bugfixes for some annoying and minor issues I noticed during some playtesting. Also, there's a few new arts for some customers today, so that's a good reason to download the latest patch. Here's today's changelog:
Changelog (v0.16.1)
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- Art: Added art for the Cleric,Forgetful Enchanter, and Farmer customers
- Art: Mixed some wonky white border pixels in a few item arts
- Art: Adjusted the Coin art to not have a cut off black border when part of card UIs
- UI: Minor adjustments to the patch notes button alignment on the main menu
- UI: Improved text rendering in the Game Over/Win scene
- UI: Updated some icons in the Game Over/Win scene and improved their rendering filters
- UI: Fixed some blank space at the top of tactics cards outside of the payer's hand in their art box
- UI: Tweaked card value text positioning to fit better in their parent UI element
- UI: Tweaked price tag location on Decoration cards for improved centering
- UI: Tweaked positioning of the circle around the calendar date for repayment days for improved centering
- UI: Added a non-essential explainer tooltip for the Downsizing action in the Daily Inventory viewer.
- UI: Updated the placeholder icons for the Markup and Markup Down statuses
- UI: Updated some Intent icons
- Bugfix: Fixed a bit of UI clipping for the customers grid in the Customers Compendium scene
- Bugfix: Fixed issue where the Continue Run button could appear on the main menu if there was some corrupt save data available.
- Bugfix: Fixed minor empty screen gap at the top of the Main Menu
- Bugfix: Fixed the Temporary status not appearing on card tooltip popups
- Bugfix: Fixed some Item card Status texts not being reset properly when opening multiple card tooltip popups
- Bugfix: Fixed potential addition of null cards to your hand when continuing a run under certain conditions
- Bugfix: Fixed customer statuses appearing misaligned with the rest of the UI
- Bugfix: Fixed some typos in the Distribute Weapons intent associated with the Soldier customer
- Bugfix: Fixed the tooltip container for Decoration cards being mildly obscured when viewing individual Decoration cards during the rewards scene
- Bugfix: Rewards should no longer be rerolled on the rewards scene if you alt+f4 out of the game and continue the run later
- Bugfix: Fixed reward pack options becoming default broken packs if you close the game and return to a run while on the rewards scene
- Misc: Updated the generic background color to be a bit lighter
- Misc: Updated the boot splash image to be the game's logo instead of the Godot default logo
- Misc: Fixed harmless internal function call re-connection in the calendar scene
Files
Raccoons_to_riches.x86_64 112 MB
10 days ago
Raccoons to Riches.exe 136 MB
10 days ago
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (6/19/25) - New Reactive Dialogue System!2 hours ago
- Daily Update (6/18/25) - Just some bugfixes1 day ago
- Daily Update (6/17/25) - Decoration Inventory UI Rework2 days ago
- Daily Update (6/16/25) - Daily Wrapup Panel and UI Tweaks3 days ago
- Daily Update (6/13/25) - Daily Wrapup beginnings6 days ago
- A fancy new Rewards scene!7 days ago
- Daily Update (6/10/25) - Item Crafting Refactor9 days ago
- Raccoons to Riches, now in Alpha!16 days ago
- Daily Update (6/02/25) - Some more new art17 days ago
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