Daily Update(1/16/25)
Daily Update - Jan 16th, 2025
Hey friends! Had a fairly productive (if mostly internal to the codebase) day today. Today, I spent a lot of time working on the next big game system: Events!
These will occur once a week, somewhat randomly. This should let us go back up to 5 days a week without affecting the cadence of the month too much:
This isn't available to players yet, since there's only maybe 0.75 events implemented so far, but once I've got at least 4 events, I'll make this available in public releases, and update the minor version accordingly. As part of all this work, I refactored the UI of the day planner a bit, which was sorely needed at this point, so you'll at least see a minor improvement there in terms of wording and UI. Here's the changelog!
Changelog (v0.4.5)
- Gameplay: Buffed Frantic Fabrication tactic to prefer Items over Tactics if possible (Will still pick a tactic if there are less than 2 items after the draw)
- Art: Added card art for the Recycle tactic
- UI: Reworded and refactored the day planner scene that appears when starting a day
- Bugfix: Fixed incorrect UI showing the day as completed if loading a game from the very first day
- Internal: Set up a lot of internals for handling events on the calendar, and in the day planner scene. Began implementation of the first event
Files
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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