Daily Update (2/12/25) - uncommon carpets!
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Feb 12th, 2025
Whoa hey, halfway through the week already. Got off to a later start today because I got a bit distracted by drafting some Aetherdrift, but I still got all of the uncommon carpet slots filled in today, so that's a minor victory I think. I also reworked some decoration tooltip internals to standardize a few things both internally, and UI wise, which was also nice. I feel like once all the decorations are in, you'll finally be able to make proper "builds" a bit more easily, which should amp up the fun quite a bit. Here's all the new stuff today!
Changelog (v0.7.6)
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- New Content: Added a new uncommon carpet decoration: Recycler's Rug (Gain a free sale to a customer when they enter if you have 2 Trash in hand when they enter)
- New Content: Added a new uncommon carpet decoration: Bristly Doormat (polish the customers item for sale when they enter)
- New Content: Added a new uncommon carpet decoration: Merchant's Rug (Discounts items for sale by $25 on customer entry)
- New Content: Added a cycle of uncommon carpets that increase your customer's preference for an item type by 1 if you have 3 of that type in hand when they enter (Feaster's Carpet/Distiller's Carpet/Blacksmith's Flooring/Warlord's Rug)
- New Content: Added a new uncommon carpet decoration: Wool Carpet (Draw a card when customers exit)
- UI: Moved the lighting decoration to be in front of the shopkeeper instead of to the left of the customer
- UI: Improved tooltip generation for decorations - they should be a bit more compact in the sales day scene
- UI: Refactored how tooltip text is generated for decorations in all scenes, you shouldn't noticed anything different as a result, but it took a little reworking, so worth a patchnote
- Bugfix: Fixed purchasing items from customers not re-assigning the value of the item back to the market value when purchased
Files
Raccoons to Riches.exe 102 MB
57 days ago
Raccoons_to_riches.x86_64 85 MB
57 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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