Daily Update(1/22/25)
Raccoons to Riches » Devlog
Daily Update - Jan 22nd, 2025
Hey y'all, it is Wednesday my dudes. I spent today split between a little bit of UI work, and coding one really messed up (code-wise) new tactic. The new UI stuff is indicators for when customers are doing stuff to card values, and updated UI for Complications. The new card is a tactic called Double Up that doubles your next tactic. This exposed a lot of bad assumptions I had about playing cards in the code, so it took most of the day to make the thing work properly, and I'm still not 100% convinced it's stable, haha. That said, I've gotta run to a Magic draft, so I'll let it maybe be unstable overnight. Here's the changelog!
Changelog (v0.5.3)
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- New Content: Added a new Rare Shopkeeper Tactic: Double Up (Play your next tactic twice)
- Gameplay: Properly added the Complication card type, instead of them just being funky Tactics with bad effects.
- Gameplay: Added items for sale for both the Peasant and Barbarian Customers
- UI: Added animations for when card prices change due to a customer action, so that you can tell what they did more easily
- UI: Updated Complications to have a purple background and proper card type on card UIs, to visually separate them from tactics and mottos
- Art: Added art for the Frantic Fabrication tactic
- Art: Added art for the Kickstart Workshop tactic
Files
Raccoons to Riches.exe 101 MB
3 hours ago
Raccoons_to_riches.x86_64 83 MB
3 hours ago
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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