Daily Update(1/29/25)
Daily Update - Jan 29th, 2025
Pretty productive day today! I finally got to start digging into some much needed revamps on the customer side of the game today. This involved a lot of UI tweaking today, and I got a couple customers a bit more fleshed out and actually kinda interesting to have in your shop. These two updated customers are the Hungry Peasant, and the Innkeeper.
The Peasant now gets hungrier and hungrier, and checks out once you sell them food. This should make a kinda fun mini game of waiting for them to get real hungry and selling them some food at a big markup.
The Innkeeper now has a few fun conditional actions. First, they'll try to always start by Gossiping with you, but will also always change their intent to Lose Interest in one of their liked item types if you sell them something they don't like. This should give the player some agency on if they want to be gossiped with, but at the cost of losing a preference. Maybe an interesting choice?
In addition to the above, I made the UI for items for sale by customers a lot more intuitive, with a kinda neato sliding tab functionality, so that's kinda cool too. There's a few more changes too, so here's the whole changelog. Have fun!
Changelog (v0.5.8)
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- New Content: Added a new tactic that can be generated by Customers: Gossip (Adds 2 Patience, but costs 1 Patience)
- Gameplay: Buffed Starting Patience of the Innkeeper (was 2, now 3)
- Gameplay: Added a new conditional action for the Innkeeper: Lose Interest (They will lose a preference level of a random liked item type when sold something they don't like)
- Gameplay: Added a new conditional action for the Innkeeper: Gossip (Forces a random discard, but grants a Gossip tactic). The Innkeeper always performs this action on their first turn (unless sold a disliked item), and then not again.
- Gameplay: Added a new potential customer action for the Peasant: Hunger (Increases Food preference one level)
- Gameplay: Peasant customer will no longer barter. only litter or become hungrier
- Gameplay: Peasant customer will now leave once sold Food
- Gameplay: Changed weekly payment scaling to flatten the difficulty curve (Was $400 * week * 2.5, now $1000 * week)
- UI: Updated the Next In Line UI popup to use the most up to date version of the customer UI, instead of some weird custom semi-duplicate of the UI that I haven't been maintaining
- UI: Updated customer preference displays to display stacks of preferences, instead of displaying each instance of a preference level as individual icons (So, instead of <potion> <armor> <potion>, <potion>2, <armor>)
- UI: Tweaked the Customer UI to make the item for sale UI more obvious, as a sliding tab that slides the item out from under the customer, a bit like a folder, instead of a random moneybag with a hover ui
- UI: Improved various tooltip placements and text
- Bugfix: Fixed the Upsell tactic causing customers to take their turn while you were selecting your 2nd card, losing an extra Patience in the process
- Internal: Customers now track if their preferences have been satisfied when sold an item
- Internal: Customers now track how many turns they've taken, for the purposes of certain conditional actions
- Internal: Customers now track if they've been sold a disliked item, for the same reasons as above, and for potential interesting stuff later
- Internal: Customers now track if they were sold a disliked item *last turn specifically* for the same reasons as above
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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