Daily Update(1/6/25)
Raccoons to Riches » Devlog
Daily Update - Jan 6th, 2025
Happy new year all! Today was my first day back from the holidays, so instead of going deep on some system changes, I just added a few more tactics and some art that Jenna got done during the break. It was fun getting back into the codebase and understanding my own madness, so pretty solid as a ramp-up day I'd say. Here's the changelog!
Changelog (v0.3.12)
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- New Content: Added a new Shopkeeper tactic: Demand Purchase (Increase next customer Patience by 1, reduce current customer patience to 1)
- New Content: Added a new Shopkeeper Tactic: Check the Back (Draw 2 cards, reduce patience if you didn't find something the customer likes)
- New Content: Added a new Shopkeeper tactic: Martial Exhibition (Rewards player for getting big hand of weapons and armor items)
- Gameplay: Buffed Business Acumen value increase (was $5 per tactic, now $10 per tactic)
- Art: Added art for the following cards:
- Fearmonger
- Medium Armor
- Heavy Armor
- Gingerbread Armor
- Adventuring Kit
- Bugfix: Fixed the icon for the goodstuff pack going missing
Files
Untitled Raccoon Capitalism Simulator.exe 94 MB
16 days ago
untitled_raccoon_capitalism_linux_build.x86_64 76 MB
16 days ago
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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