Daily Update(11/26/24)
Daily Update - Nov 26th, 2024
Had a relatively productive-ish day today in terms of new content for the game, after taking a sick day yesterday.
All combinations of 2 and 1 item types should now have a customer type that likes them, so no strategy or card type is implicitly endorsed by the game design for the player to go after. Previously, when there were only a few types of customers (who all liked food), food was a bit strong for how cheap it was to purchase. In addition, I've nerfed the price on food packs to bring them in line with other comparable reward packs. I think I'll need to play with the rarities a bit more there, but it's a first step.
Also, in terms of fun UI stuff, there's a fun bouncy animated display of how much you just sold a card for in this update, so that's fun (I hope!).
Also also, I'm playing with adding some combination cards that have 3 aspects, so you should be slightly less blown out by combining already combined cards - expect a few more of these soon (and let me know if some combinations don't work - its possible I missed some permutation!) Here's the full changelog for the day:
Changelog (v0.2.5)
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- Bugfix: Fixed a spot in the sales room scene where you could hover your mouse to make a strange tooltip appear
- Gameplay: Float Goal now scales with the passing weeks
- Gameplay: Increased cost of food reward pack
- UI: Reworked the UI for items an tactics to clarify which are which, and give the types space for more than 2 types on item cards
- UI: Added an outline to tactic effect text to aid readability
- UI: Added a little popup display when selling cards to show the player how much cash they just made
- New Content: Added a new combination card - Cuppa Joe - Combine a cards with a total types of 1 each of food, potion, and weapon to create this card. it is also available in food reward packs
- New Content: Added a new combination card - Gingerbread Armor - Combine a cards with a total types of 1 each of food, potion, and armor to create this card. it is also available in some reward packs
- New Content: Added a new customer type: The Barbarian
- New Content: Added a new customer type: The Enchanter
- New Content: Added a new customer type: The Turtle
- New Content: Added a new customer type: The Quartermaster
Changelog (v0.2.5a)
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Bugfix: Fixed customer pools overwriting each other, causing less randomization of customers within weeks than expected
Files
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Raccoons to Riches, now in Alpha!2 days ago
- Daily Update (6/02/25) - Some more new art3 days ago
- Daily Update (5/29/25) - Customer text standardization and more!7 days ago
- Daily Update (5/28/25) - Playtesting updates and new art.8 days ago
- Daily Update (5/27/25) - Card UI Polish!9 days ago
- Daily Update (5/20/25) - Compendium Performance!14 days ago
- Daily Update (5/21/25) - Card UI Popups15 days ago
- Daily Update (5/20/25) - Card Text Standardization16 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements21 days ago
- Daily Update (5/14/25) - More UI Art Upgrades22 days ago
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