Daily Update(11/26/24)


Daily Update - Nov 26th, 2024

Had a relatively productive-ish day today in terms of new content for the game, after taking a sick day yesterday.

All combinations of 2 and 1 item types should now have a customer type that likes them, so no strategy or card type is implicitly endorsed by the game design for the player to go after. Previously, when there were only a few types of customers (who all liked food), food was a bit strong for how cheap it was to purchase. In addition, I've nerfed the price on food packs to bring them in line with other comparable reward packs. I think I'll need to play with the rarities a bit more there, but it's a first step.

Also, in terms of fun UI stuff, there's a fun bouncy animated display of how much you just sold a card for in this update, so that's fun (I hope!).

Also also, I'm playing with adding some combination cards that have 3 aspects, so you should be slightly less blown out by combining already combined cards - expect a few more of these soon (and let me know if some combinations don't work - its possible I missed some permutation!) Here's the full changelog for the day:

Changelog (v0.2.5)

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  • Bugfix: Fixed a spot in the sales room scene where you could hover your mouse to make a strange tooltip appear
  • Gameplay: Float Goal now scales with the passing weeks
  • Gameplay: Increased cost of food reward pack
  • UI: Reworked the UI for items an tactics to clarify which are which, and give the types space for more than 2 types on item cards
  • UI: Added an outline to tactic effect text to aid readability
  • UI: Added a little popup display when selling cards to show the player how much cash they just made
  • New Content: Added a new combination card - Cuppa Joe - Combine a cards with a total types of 1 each of food, potion, and weapon to create this card. it is also available in food reward packs
  • New Content: Added a new combination card - Gingerbread Armor - Combine a cards with a total types of 1 each of food, potion, and armor to create this card. it is also available in some reward packs
  • New Content: Added a new customer type: The Barbarian
  • New Content: Added a new customer type: The Enchanter
  • New Content: Added a new customer type: The Turtle
  • New Content: Added a new customer type: The Quartermaster

Changelog (v0.2.5a)

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Bugfix: Fixed customer pools overwriting each other, causing less randomization of customers within weeks than expected

Files

Untitled Raccoon Capitalism Simulator.exe 94 MB
57 days ago
untitled_raccoon_capitalism_linux_build.x86_64 77 MB
57 days ago

Get Raccoons to Riches

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