Daily Update (6/19/25) - New Reactive Dialogue System!
Raccoons to Riches | Alpha » Devlog
Daily Update - June 17th 2025
Hi all! Today I figured I'd add a fun new addition to the game. Reactive dialogue! Now, whenever you take most actions, or if your customers enter or exit the shop, your shopkeeper will say some reactive dialogue! Customers also have some stuff to say, so it should feel a lot less like a sterile numbers game, and a bit more like a warm shop with some fun characters to discover.
I had a lot of fun writing some silly dialogue for the customers, haha. I hope you enjoy my dumb jokes! Here's the changelog for today's patch:
Changelog (v0.17.5)
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- Art: Added art for the Quartermaster, Soldier, Rag Man, Town Guard, and Old Man customers.
- UI: Increased the size of the player character sprite, so you're more prominent in the shop room
- UI/Text: Most actions, and some customer interactions will now cause your shopkeeper to say some dialog
- UI/Text: Customers now say some dialog when entering, exiting, or taking actions
- UI: Updated a few outdated customer intent Icons.
Files
Raccoons to Riches.exe 141 MB
21 days ago
Raccoons_to_riches.x86_64 117 MB
21 days ago
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (7/10/25) - The start of card upgrades!9 hours ago
- Daily Update (7/09/25) - Run Starting Bonus Updates1 day ago
- Daily Update (7/08/25) - A new animation, art, and card tweaks2 days ago
- Daily Update (7/07/25) - New Run Starting Bonuses3 days ago
- Daily Update (7/04/25) - A bunch of new music and sounds!6 days ago
- Daily Update (6/24/25) - Redecoration Updates16 days ago
- Daily Update (6/23/25) - Gameplay teaser and more!17 days ago
- Daily Update (6/20/25) - (Mostly) minor fixes20 days ago
- Daily Update (6/18/25) - Just some bugfixes22 days ago
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