Daily Update (6/19/25) - New Reactive Dialogue System!
Raccoons to Riches | Alpha » Devlog
Daily Update - June 17th 2025
Hi all! Today I figured I'd add a fun new addition to the game. Reactive dialogue! Now, whenever you take most actions, or if your customers enter or exit the shop, your shopkeeper will say some reactive dialogue! Customers also have some stuff to say, so it should feel a lot less like a sterile numbers game, and a bit more like a warm shop with some fun characters to discover.


I had a lot of fun writing some silly dialogue for the customers, haha. I hope you enjoy my dumb jokes! Here's the changelog for today's patch:
Changelog (v0.17.5)
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- Art: Added art for the Quartermaster, Soldier, Rag Man, Town Guard, and Old Man customers.
- UI: Increased the size of the player character sprite, so you're more prominent in the shop room
- UI/Text: Most actions, and some customer interactions will now cause your shopkeeper to say some dialog
- UI/Text: Customers now say some dialog when entering, exiting, or taking actions
- UI: Updated a few outdated customer intent Icons.
Files
Raccoons to Riches.exe 141 MB
Jun 19, 2025
Raccoons_to_riches.x86_64 117 MB
Jun 19, 2025
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
| Status | In development |
| Author | Xandor |
| Genre | Card Game, Strategy |
| Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
| Languages | English |
| Accessibility | Interactive tutorial |
More posts
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- Sales Counter Decorations and Demo UX Updates - Daily Update (9/8/25)93 days ago
- Introducing the Part-Timer! - Daily Update (9/5/2025)96 days ago
- Polish polish polish - Daily Update (09/04/25)97 days ago
- More Side-Quests! - Daily Update (09/03/25)98 days ago
- Side-Quests are Ready to Go! - v0.20.0 release99 days ago
- Side-Quests and Shelves! - Daily Update (8/29/25)Aug 29, 2025

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