Daily Update (2/21/25) - shelving wrapup
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Feb 20th, 2025
Hey friends, happy Friday! Today I managed to wrap up implementing the remainder of the uncommon and rare Shelf decorations. That means that only the workbench and sales desk decorations remain! Pretty productive week all in all I'd say. On playtesting, I'm definitely seeing a nice amount of diversity in the offered decorations now, so hopefully each run should start to be pretty different! Here's the changelog for the day:
Changelog (v0.7.12)
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- New Content: Finished a cycle of rare shelf decorations that give your some extra upgraded items at the start of the day (Potion Pool/Armored Armoire/Dagger Bucket)
- New Content: Added a cycle of uncommon shelf decorations that add $10 of value to each of a specific item type at the end of the day in your starting inventory (Alchemist's Exhibit/Armorer's Exhibit/Baker's Exhibit/Barbarian's Exhibit)
- New Content: Added a cycle of uncommon shelf decorations that increase the value of 2 different types of items, based on how many of the other item type is in your hand (Barbarian's Bureau/Craftsman's Table/Enchanter's Table/Pantry Shelf)
- New Content: Added a rare shelf decoration: Stormwracked Shelf (Draw at end of turn per card played that turn)
- Gameplay: Added better fallback recipes for combining some higher level combination items with either themselves or a lower level ingredient (so, fewer instances of trash)
- Art: Added art for the Fresh Shipment tactic
- Bugfix: Fixed a potential crash in rare cases when selecting a card for a card effect
Files
Raccoons to Riches.exe 103 MB
48 days ago
Raccoons_to_riches.x86_64 85 MB
48 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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