Daily Update (3/03/25)
Daily Update - March 3rd, 2025
Wow, new month already! Today I started on a much needed rework of how customers decide to show up in your shop. Instead of how it is now, with a set number of customers appearing randomly every day, you'll have a customer pool that you'll be able to expand, depending on how many customers you satisfy. This is a bit of a bigger rework than normal, so I wasn't able to get much into the main game today, but I think it'll be a a missing piece of the puzzle in terms of giving players control over how they run their shops. In terms of changes for the day, just a couple bugfixes, though one of them is pretty important. Turns out you couldn't actually lose, but the UI would break in a confusing way when you should have lost, haha. Here's the changelog for the day!
Changelog (v0.9.1)
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- Bugfix: Fixed not actually seeing the game over screen when you lose
- Bugfix: Fixed needing to sometimes discard more than necessary when discarding to match your max hand size
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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