Daily Update (3/03/25)
Daily Update - March 3rd, 2025
Wow, new month already! Today I started on a much needed rework of how customers decide to show up in your shop. Instead of how it is now, with a set number of customers appearing randomly every day, you'll have a customer pool that you'll be able to expand, depending on how many customers you satisfy. This is a bit of a bigger rework than normal, so I wasn't able to get much into the main game today, but I think it'll be a a missing piece of the puzzle in terms of giving players control over how they run their shops. In terms of changes for the day, just a couple bugfixes, though one of them is pretty important. Turns out you couldn't actually lose, but the UI would break in a confusing way when you should have lost, haha. Here's the changelog for the day!
Changelog (v0.9.1)
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- Bugfix: Fixed not actually seeing the game over screen when you lose
- Bugfix: Fixed needing to sometimes discard more than necessary when discarding to match your max hand size
Files
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (7/14/25) - Shop Rerolls!18 hours ago
- Card Upgrades are In! Welcome to 0.18.0!3 days ago
- Daily Update (7/10/25) - The start of card upgrades!4 days ago
- Daily Update (7/09/25) - Run Starting Bonus Updates5 days ago
- Daily Update (7/08/25) - A new animation, art, and card tweaks6 days ago
- Daily Update (7/07/25) - New Run Starting Bonuses7 days ago
- Daily Update (7/04/25) - A bunch of new music and sounds!10 days ago
- Daily Update (6/24/25) - Redecoration Updates20 days ago
- Daily Update (6/23/25) - Gameplay teaser and more!21 days ago
- Daily Update (6/20/25) - (Mostly) minor fixes24 days ago
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