Daily Update(12/20/24)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Dec 20th, 2024
Merry almost-Christmas folks. Today I've been mostly packing and doing pre-holiday stuff, but I managed to squeeze in a little dev time too. I've made some internal changes to the project to let me develop on my macbook over the break, but they miiiight interfere with some textures loading, so let me know if you see anything that's gone invisible, haha. In terms of new stuff, I've added a few new uncommon shopkeeper tactics to play with, mostly to flesh out building towards certain types of items in your deck. Updates over the next week will be a bit more sporadic (if at all), so here's the last-ish changelog of the year!
Changelog (v0.3.11)
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- New Content: Added a new uncommon Shopkeeper tactic: Enchanter's Intuition (draw per potion, increase value per armor after)
- New Content: Added a new uncommon Shopkeeper tactic: Alchemize (Transform a potion item into another random! item)
- New Content: Added a new uncommon Shopkeeper tactic: Extract Slag (convert an armor to 2 trash with bonus value for the melted armor's value)
- Bugfix: Cleaned up a potential memory leak with the frantic fabrication tactic
- Internal: Updated how card selection validation works to allow for selecting items with specific types only (instead of just any item)
- Internal: Fixed up some things to allow for development on my macbook over the holidays (but don't expect a mac build anytime soon!)
Files
Untitled Raccoon Capitalism Simulator.exe 94 MB
Dec 20, 2024
untitled_raccoon_capitalism_linux_build.x86_64 76 MB
Dec 20, 2024
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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