Daily Update (3/11/25) - A new customer approaches
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - March 11th, 2025
Hey all! Hope your week's starting off strong. Today I implemented a new customer: The Rag Picker. They'll only buy Trash, but they make your trash much more valuable when they visit. Additionally, I've added a nice little Quality of Life change to let you always be able to view your decoration inventory. This'll help when you're trying to pick a decoration at the end of the day to purchase. Also, I did a bit more playtesting and made a few minor adjustments and bugfixes as I noticed stuff. Mostly kinda maintenance-y stuff, but fairly productive anyway. Here's the changelog!
Changelog (v0.10.4)
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- New Content: Added a new customer: Rag Picker (5 Patience, 1 Influence, Only buys trash, but improves trash in hand for each trash in hand each turn if possible - costs 6 Word of Mouth - common)
- Gameplay: Reduced Patience cost of Snack Break (1 -> 0)
- Gameplay: Increased number of customers to choose from after a sales day in the rewards scene (3 -> 4)
- UI: Added a button to the topbar to allow players to see their decoration inventory at any time, instead of just when redecorating.
- UI: Added a label on top of the Intent UI to indicate that it is indeed going to be what happens next
- UI: Fixed a bit of spacing between some UI elements in the topbar
- Text: Clarified Convincing Sale tactic wording
- Text: Removed confusing number in Turtle's Pique Interest action
- Bugfix: Fixed potential crash when purchasing the Predatory Tactics tactic
- Bugfix: Fixed Doughy Carpet making all bread permanently non-restockable
- Bugfix: Fixed additional goods packs always having the same items in them every time they're purchased
- Bugfix: Fixed potential exploit where you could save and quit on the game over screen to continue on the next day, despite losing. Saving and quitting on the game over screen now silently does not save any more data, but clears the save data instead.
- Bugfix: Alleviated a timing related crash related to customers entering your shop too quickly sometimes
- Bugfix: Fixed Check the Back tactic not reducing customer patience if nothing good for them is drawn
- Bugfix: Fixed local villager not setting their preferences correctly if you modified their preferences before they take their first turn
Files
Raccoons_to_riches.x86_64 90 MB
30 days ago
Raccoons to Riches.exe 114 MB
30 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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