Daily Update(1/23/25)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Jan 23rd, 2025
Hey there! I spent most of the day today tracking down and fixing bugs related to the Double Up tactic I added yesterday. Turns out that playing two cards at the same time(ish) had a lot of weird edge cases! I kinda expected that, but still, yuck. Anyway, as part of that, I tracked down and squashed a few more random bugs, and found time to add some new stuff too. Solid day of bug squashing! Here's the changelog:
Changelog (v0.5.4)
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- New Content: Added a new Rare Shopkeeper Tactic: Business Tutor (Get a tactic from your deck for free)
- New Content: Added a new Rare Shopkeeper Motto: Supply Line (Draw an extra card per turn, but add a tax bill to deck when you do)
- Bugfix: Added safety guard to RNG array pick random to avoid modulo by 0 crashes
- Bugfix: Fixed incorrectly assigned events resource using the debug event instead of all events - Sorry!
- Bugfix: Fixed a bug related to the Double Up tactic where selecting a card due to an effect that was being doubled would sometimes not work at all due to some internals not being where I thought they were
- Bugfix: Fixed a bug related to the Double Up tactic where if the effect being doubled involved picking a card from a small subset of cards (like from a Discover effect, or checking the top 3 cards of the inventory), the doubled effect would not fire as expected, and layer an extra copy of the card selection UI on top of the first one.
- Bugfix: Fixed a similar issue as above, but on the card pile view scene (for effects that could occur when viewing an entire card pile)
- Bugfix: Added missing rare tactics to the internal card lookup table so that tutoring for rare tactics didn't scam you and give you Trash instead of the card you wanted.
- Bugfix: Fixed visual mismatch on Mouthwatering Deal tactic patience cost and actual cost (Displayed 0, is 1 - get scammed again!)
- Bugfix: Fixed incorrect rarity on Check the Back tactic (Now Uncommon, was Common)
- Bugfix: Fixed some internals in the Glowing Orb decoration related to array initialization
- Internal: added some internals to track whether or not a card being played is being doubled up
Files
Raccoons to Riches.exe 101 MB
77 days ago
Raccoons_to_riches.x86_64 84 MB
77 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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