Daily Update(1/23/25)


Daily Update - Jan 23rd, 2025

Hey there! I spent most of the day today tracking down and fixing bugs related to the Double Up tactic I added yesterday. Turns out that playing two cards at the same time(ish) had a lot of weird edge cases! I kinda expected that, but still, yuck. Anyway, as part of that, I tracked down and squashed a few more random bugs, and found time to add some new stuff too. Solid day of bug squashing! Here's the changelog:

Changelog (v0.5.4)

----- 

  • New Content: Added a new Rare Shopkeeper Tactic: Business Tutor (Get a tactic from your deck for free)
  • New Content: Added a new Rare Shopkeeper Motto: Supply Line (Draw an extra card per turn, but add a tax bill to deck when you do)
  • Bugfix: Added safety guard to RNG array pick random to avoid modulo by 0 crashes
  • Bugfix: Fixed incorrectly assigned events resource using the debug event instead of all events - Sorry!
  • Bugfix: Fixed a bug related to the Double Up tactic where selecting a card due to an effect that was being doubled would sometimes not work at all due to some internals not being where I thought they were
  • Bugfix: Fixed a bug related to the Double Up tactic where if the effect being doubled involved picking a card from a small subset of cards (like from a Discover effect, or checking the top 3 cards of the inventory), the doubled effect would not fire as expected, and layer an extra copy of the card selection UI on top of the first one.
  • Bugfix: Fixed a similar issue as above, but on the card pile view scene (for effects that could occur when viewing an entire card pile)
  • Bugfix: Added missing rare tactics to the internal card lookup table so that tutoring for rare tactics didn't scam you and give you Trash instead of the card you wanted.
  • Bugfix: Fixed visual mismatch on Mouthwatering Deal tactic patience cost and actual cost (Displayed 0, is 1 - get scammed again!)
  • Bugfix: Fixed incorrect rarity on Check the Back tactic (Now Uncommon, was Common)
  • Bugfix: Fixed some internals in the Glowing Orb decoration related to array initialization
  • Internal: added some internals to track whether or not a card being played is being doubled up

Files

Raccoons to Riches.exe 101 MB
77 days ago
Raccoons_to_riches.x86_64 84 MB
77 days ago

Get Raccoons to Riches - Pre-Alpha!

Leave a comment

Log in with itch.io to leave a comment.