Daily Update(12/10/24)


Daily Update - Dec 10th, 2024

Another day, another devlog! Today, I started out trying to add a new Decoration for adding money to the player when they discard trash as a payoff for building a "trash" deck, but in the process, I discovered that my add money effect was kinda broken (code-wise), and there were a lot of weird edge cases around altering player money at the end of the sales day, so today was actually just a lot of bugfixing and implementing evil batching logic for stuff at the run-level. If anyone reads the source code I wrote, it will certainly look kinda confusing. Good thing I'm the only person coding this thing! Anyway, here's the changelog!

Changelog (v0.3.4)

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  • New Content: Added a new trash payoff decoration for the Sales Desk slot: Trash Bin (Discarding trash gives $15 per trash)
  • Bugfix: Fixed some wonkiness related to stuff still calculating when scenes are changed by doing some under-the-hood optimizations to how scenes are unloaded from memory
  • Bugfix: Fixed a potential crash related to delayed effects from tactics not knowing if they have a delayed calculation or not
  • Bugfix: Fixed missing money animation on Tip Jar decoration's money addition

Files

Untitled Raccoon Capitalism Simulator.exe 91 MB
43 days ago
untitled_raccoon_capitalism_linux_build.x86_64 74 MB
43 days ago

Get Raccoons to Riches

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