Daily Update(12/10/24)
Raccoons to Riches » Devlog
Daily Update - Dec 10th, 2024
Another day, another devlog! Today, I started out trying to add a new Decoration for adding money to the player when they discard trash as a payoff for building a "trash" deck, but in the process, I discovered that my add money effect was kinda broken (code-wise), and there were a lot of weird edge cases around altering player money at the end of the sales day, so today was actually just a lot of bugfixing and implementing evil batching logic for stuff at the run-level. If anyone reads the source code I wrote, it will certainly look kinda confusing. Good thing I'm the only person coding this thing! Anyway, here's the changelog!
Changelog (v0.3.4)
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- New Content: Added a new trash payoff decoration for the Sales Desk slot: Trash Bin (Discarding trash gives $15 per trash)
- Bugfix: Fixed some wonkiness related to stuff still calculating when scenes are changed by doing some under-the-hood optimizations to how scenes are unloaded from memory
- Bugfix: Fixed a potential crash related to delayed effects from tactics not knowing if they have a delayed calculation or not
- Bugfix: Fixed missing money animation on Tip Jar decoration's money addition
Files
Untitled Raccoon Capitalism Simulator.exe 91 MB
43 days ago
untitled_raccoon_capitalism_linux_build.x86_64 74 MB
43 days ago
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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