Daily Update (5/29/25) - Customer text standardization and more!
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - May 29th 2025
Hi all! Today reworked the text on Customers to be a bit more standard. They'll more closely match the formatting I've been using for other cards, so that's cool. Also, today's build has some more great Customer art from Jenbarb_! Woo! Additionally, I cleaned up a number of annoying UI elements that were a bit dusty, and some silly bugs that snuck in (or re-appeared). Pretty productive day I'd say! Here's the changelog:
Changelog (v0.15.23)
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- Gameplay: Buffed the Price Hike tactic (Reduced Patience cost from 3 to 1)
- Art: Added art for the Bard customer
- Art: Added art for the Local Villager customer
- UI: Improved art rendering on achievements in the achievements scene
- UI: Updated the Next In Line Label Background to the Scroll art
- UI: Refactored the Decoration Inventory a little, and tweaked how the Inactive Decorations buttons are displayed.
- UI: Replaced some placeholder Arrow buttons in the Decoration Inventory and Character Select scenes with slightly less placeholder arrow buttons (still open to revision, but less made in ms paint)
- UI: Updated card selection borders to use a more pleasing gold non-pixelated border
- UI: Replaced the placeholder Hover Border on that appears when focusing or hovering over the current day on the calendar with a less pixel-y icon border
- SFX: Customer cards in the rewards scene make a few more noises when hovered and clicked
- Text: Standardized Customer ability text. Now usually fits the form of "Reacts - Condition: Effect" and utilizes BBCode for Icons and colors.
- Text: Improved text rendering in the profile stats, main menu, day planner, options, and credits scenes
- Bugfix: Fixed Sticker Shock Achievement not unlocking itself properly
- Bugfix: Added a few more fallback recipes for some item combinations
- Bugfix: Re-applied bugfix for item type glow effects not appearing for aspects added to items by other card effects that somehow went missing from the previous version's commit(?)
- Bugfix: Fixed Customer Intent UI switching to the Leave Shop intent before finishing their turn, causing the intent to appear a bit confusing in some cases
- Bugfix: Fixed Decoration Inventory remaining open if you Abandon a run with it open
- Bugfix: Fixed placeholder decoration textures looking blurry in the character select scene
- Bugfix: Fixed images in tooltips from bbcode being too tiny, relative to the font size of tooltips
- Bugfix: Fixed incorrect item type icons in the Baker's Rack description (showed Armor icons instead of Food)
Files
Raccoons_to_riches.x86_64 111 MB
4 days ago
Raccoons to Riches.exe 135 MB
4 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (6/02/25) - Some more new art18 hours ago
- Daily Update (5/28/25) - Playtesting updates and new art.5 days ago
- Daily Update (5/27/25) - Card UI Polish!6 days ago
- Daily Update (5/20/25) - Compendium Performance!11 days ago
- Daily Update (5/21/25) - Card UI Popups12 days ago
- Daily Update (5/20/25) - Card Text Standardization13 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements18 days ago
- Daily Update (5/14/25) - More UI Art Upgrades19 days ago
- Daily Update (5/13/25) - High-res Card Frames + Character Tweaks20 days ago
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