Daily Update(1/14/25)
Daily Update - Jan 14th, 2025
Hey hey friends, here's today's update. Woke up a bit late, so didn't have a chance to dig into the calendar stuff too much, but I started looking into what's already there, and it looks like I've already got it able to dynamically pick different types of days, so once I get to it, it'll just be a matter of implementing whatever system is needed for events on arbitrary days. With the more limited time, I just added a few more uncommon tactics for the Shopkeeper, and made a couple little bugfixes and QoL changes too. I'm closing in on my target of 36 uncommon tactics for the Shopkeeper, so once that's done, I'll probably be able to focus more clearly on some other system before moving back to making the Rares. Here's the changelog!
Changelog (v0.4.3)
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- New Content: Added a new uncommon Shopkeeper tactic: Rearrange Shelves (Shuffle all cards into draw, and re-draw to max hand size)
- New Content: Added a new uncommon Shopkeeper Tactic: Predatory Tactics (Polish and sell an item, draw 2 on next turn)
- New Content: Added a new uncommon Shopkeeper Tactic: Conjure Merchandise (Add a 2-type item to hand)
- Art: Added art for Hot Item tactic
- UI: Made Shop Day icon in the calendar a bit smaller
- UI: Added an option to hide card options when viewing the card selection scene used by a few tactics
- Bugfix: Fixed Feedback Survey tactic only generating trash
- Bugfix: Fixed Dirt Cheap motto not actually reducing customer patience
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support9 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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