Daily Update (4/4/25) - Scene transition iteration
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - April 4rd, 2025
Happy Friday! Today I iterated a bunch on the scene transitions, and ended up toning them down quite a bit, and turning them into a page-turning transition instead of a diamond wipe effect that looked like it was from the stock powerpoint slide transitions, haha. Nothing gameplay wise, but I also added an option to disable these transitions if they're not what you wanna see. Here's the full changelog!
Changelog (v0.13.2)
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- Options: Added an option to disable scene transitions under Graphics
- UI: Removed unnecessary radio buttons from FPS Cap dropdown menu in Graphics options
- UI: Toned down the number of places that the new scene transition plays to just occur when starting a run, picking a character, or continuing a run, or returning to the main menu from a run.
- UI: Made scene transition a page-turning animation, instead of a screen wipe
- SFX: Added a page turn sound effect when the page turn scene transition plays
Files
Raccoons to Riches.exe 117 MB
17 hours ago
Raccoons_to_riches.x86_64 93 MB
17 hours ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
More posts
- Daily Update (4/3/25) - Scene transitions1 day ago
- Daily Update (4/2/25) - Some bug squashing2 days ago
- Daily Update (4/1/25) - Achievements!3 days ago
- Daily Update (3/31/25) - The Tutorial Update4 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)7 days ago
- Daily Update (3/27/25) - Even more tutorial work8 days ago
- Daily Update (3/26/25) - More tutorial work9 days ago
- Daily Update (3/25/25) - Minor maintenance, and tutorial beginnings!10 days ago
- Daily Update (3/24/25) - Touchscreen support and UI Jank Fixing11 days ago
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