Daily Update (3/25/25) - Minor maintenance, and tutorial beginnings!
Daily Update - March 25th, 2025
Hey hey, new day, new update. Today, I started off by checking out the game on my Steam Deck, and lo and behold, it "Just Works (tm)". I'll likely need to go back and add some support for controllers at some point, but it works great with just a touchscreen, so that was pretty neato. After that, I did a bit more SFX maintenance, and then got to work on adding a tutorial! It's been a long time coming, but I'm feeling like the core systems are pretty locked in by this point, so I should really get around to having a tutorial in game so that new players who aren't familiar with the genre can actually play the dang thing without too much confusion (hopefully). It's still a work in progress, so it's not available in the public builds, but I got the tutorial done up to the point where it explains the beginning calendar scene, and the top status bar. Next on the list is to run the player through an example market day with a lot of hand-holding, then the rewards scene, then go over the customer pool and decorations. It might take me the better part of the week to be really happy with all of it, but I think it'll be worth it! I think it'll really help once we make this thing more publicized. Anyway, that's enough rambling. Here's today's changelog:
Changelog (v0.11.2)
-----
- Art: Added art for the Price Hike tactic
- UI: Added a UI panel background to the Calendar, to make it consistent with other UI elements
- UI: Fixed some centering of text in the Credits scene
- SFX: Added button hover and click SFX to button on the sales day reward scene, and sub-screens
- SFX: Properly halted in-game music when restarting a run
- Bugfix: Fixed potential softlocks in events when passing on events due to having no money
- Internal: Set up some internals for a tutorial, and achievements (coming soon!)
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
More posts
- Daily Update (4/3/25) - Scene transitions15 hours ago
- Daily Update (4/2/25) - Some bug squashing1 day ago
- Daily Update (4/1/25) - Achievements!2 days ago
- Daily Update (3/31/25) - The Tutorial Update3 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)6 days ago
- Daily Update (3/27/25) - Even more tutorial work7 days ago
- Daily Update (3/26/25) - More tutorial work8 days ago
- Daily Update (3/24/25) - Touchscreen support and UI Jank Fixing10 days ago
- Daily Update (3/21/25) - Difficulty Selection!13 days ago
Leave a comment
Log in with itch.io to leave a comment.