Daily Update(12/19/24)
Daily Update - Dec 19th, 2024
Hey there friends, got another update for you! Today I implemented a new type of card: Mottos! Mottos are basically the same as Tactics, but they provide an ongoing effect for the remainder of the Sales Day. They're pretty similar to Powers from Slay the Spire if you're familiar with that game. As part of that, I've added few new uncommon Mottos to play with. On the internals side, this wasn't super difficult, but adding a new card type exposed a few assumptions I was making in the code, and I needed to do a little refactoring now that those assumptions were invalid. Also, to handle various on-sale effects, I also refactored a bit of the internals on the sell effect, so hopefully nothing crazy broke in there, haha. Here's the changelog!
Changelog (v0.3.10)
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- New Mechanic: Mottos - Mottos are similar to Tactics in all aspects, except that they provide ongoing status effects for the rest of a Sales Day
- New Content: Added a new uncommon Shopkeeper motto: We're Dirt Cheap (Selling Trash now costs 0 Patience)
- New Content: Added a new uncommon Shopkeeper Motto: Storewide Sale (Get $25 per previously sold item to customers when selling)
- New Content: Added a new uncommon Shopkeeper motto: Plowshares for Swords (Selling weapons generates a Bread for your hand)
- New Content: Added a new uncommon Shopkeeper tactic: Wide Selection (Increase an item value per unique item in hand)
- Bugfix: Fixed a race condition where rummaging with almost as many cards as the max number of cards in hand could accidentally force a discard even if you'd have fewer than the max number of cards in hand after the rummage was done
Files
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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