Daily Update (7/24/25) - Cards in tooltips
Raccoons to Riches | Alpha » Devlog
Daily Update - July 24th, 2025
Hi all! Today I was going over the compendium and noticed a lot of cards refer to other cards, but if you haven't played the game before, there's no way to know what those cards actually are. So, to fix that, I added the ability to show other cards in card tooltips! Should be a nice little QoL addition. I also worked a bunch on a new view for seeing the entire lineup for your Market Day at once. It's not fully implemented yet, and I still have a few things I want to consider about it game design-wise, so I may not finish that bit, but it's potentially promising I think. There's a bunch of other minor fixes in there today and a pretty large crop of new art too! Here's the full changelog:
Changelog (0.18.9)
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- Gameplay: Trash no longer has any Item types. Please stop feeding the Hungry Peasant trash.
- UI: Cards and Decoration Cards that reference other cards now show those cards in their tooltips.
- UI: Slightly reduced the size of tooltips for cards and decoration cards
- Art: Added art for the Extract Slag, Polish Up, Martial Exhibition, Convincing Sale, Lightbulb Moment, and Dirt, Cheap! tactic/mottos
- Bugfix: Fixed the label for item type preference stacks on customer cards moving around when the associated item type gets highlighted
- Bugfix: Various card text typo corrections
- Bugfix: Fixed some placeholder text after some choices in the New Shop event
- Bugfix: Fixed a number of effects triggering each other in the card selection from inventory scene due to some signals not being cleaned up properly
- WiP: Added some internals for a more informative lineup menu (may or may not fully implement)
Files
Raccoons to Riches.exe 159 MB
1 day ago
Raccoons_to_riches.x86_64 134 MB
1 day ago
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (7/25/25) - Customer Lineup UI2 hours ago
- Daily Update (7/23/25) - A bit of maintenance2 days ago
- Daily Update (7/22/25) - Event day savegames3 days ago
- Daily Update (7/21/25) - Better starts, Improved Quest UI, and various tweaks4 days ago
- Daily Update (7/18/25) - Meta-Progression QoL Updates7 days ago
- Daily Update (7/17/25) - Even More Meta-Progression8 days ago
- Daily Update (7/16/25) - Meta-Progression!9 days ago
- Daily Update (7/15/25) - Controller Support fiddling10 days ago
- Daily Update (7/14/25) - Shop Rerolls!11 days ago
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