Daily Update(12/13/24)
Daily Update - Dec 13th, 2024
Happy Friday the 13th! Hope nobody had a particularly unlucky day today! On my end, I finally got around to implementing an internal system I'd had my eye on for a while. It's a new scene that allows the player to pick a card from an arbitrary set of cards (from wherever) and run an effect on the chosen cards if needed. To demonstrate this, I added a new tactic that lets you look at the top 3 cards of your inventory, and make one of the items you see more expensive. Try picking up Market Research in your runs if you wanna see it in action! This took a good chunk of the day, but I also added a new type of Item status I can play with: Consigned!
Consigned cards retain their nominal value, but are worth 60% less when sold to a customer. I feel like there are some fun designs I can come up with around this status, so stay on the lookout for those. This also took a little internal wiring, so the changelist for the day is kinda short, but the actual code change today was pretty hefty! Here's the list:
Changelog (v0.3.7)
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- Gameplay: Added a new Item Modifier: Consigned (Consigned Items sell for 60% less)
- New Content: Added a new common shopkeeper tactic: Take Consignment (Buy an item from your customer for $0, and consign it)
- New Content: Added a new common shopkeeper tactic: Market Research (Look at the top two cards of your inventory, make one of those Items more valuable)
- Internal: Added a new card selection scene for when we need to allow the player to make an arbitrary card selection, and apply an effect to it if needed
Files
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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