Daily Update(1/10/25)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Jan 10th, 2025
Today, I decided to end off the week by adding a few more cards to the uncommon pool of tactics for the shopkeeper. Nothing super exciting, but amongs those, I've added a few new fun statuses and mottos, so more "controlling"/grindy decks should get a bit more support. I'm thinking that next week will either be time for a customers rework/addition, or maybe Events on the Calendar? I'll sleep on it over the weekend. Here's the changelog for today - Happy Friday!
Changelog (v0.4.1)
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- New Content: Added a new Shopkeeper motto: Market Forces (Adds 2 Markup - Items sell for an extra $10 per markup stack before other calculations)
- New Content: Added a new Shopkeeper motto: Garbage Day (Add a trash to hand at start of turn)
- New Content: Added a new shopkeeper tactic: Reverse Psychology (sell an item, but reverse customer preferences for that sale)
- New Content: Added a new shopkeeper tactic: Snack Break (discard a food or potion, increase customer preference for each type of discarded card)
- New Content: Added a new shopkeeper tactic: Cultivate Relationship (adds patience, but with a high patience cost)
- Text Update: Updated wording on the Recycle tactic to refer to "Trash" instead of "Mistakes"
- Internal: Refactored increase preference effect code to allow for increasing arbitrary number of aspects at once
- Bugfix: Fixed hovering the buy button showing trash for sale if the customer has nothing for sale
Files
Raccoons to Riches.exe 98 MB
90 days ago
Raccoons_to_riches.x86_64 80 MB
90 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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