Daily Update(1/10/25)
Raccoons to Riches | Alpha » Devlog
Daily Update - Jan 10th, 2025
Today, I decided to end off the week by adding a few more cards to the uncommon pool of tactics for the shopkeeper. Nothing super exciting, but amongs those, I've added a few new fun statuses and mottos, so more "controlling"/grindy decks should get a bit more support. I'm thinking that next week will either be time for a customers rework/addition, or maybe Events on the Calendar? I'll sleep on it over the weekend. Here's the changelog for today - Happy Friday!
Changelog (v0.4.1)
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- New Content: Added a new Shopkeeper motto: Market Forces (Adds 2 Markup - Items sell for an extra $10 per markup stack before other calculations)
- New Content: Added a new Shopkeeper motto: Garbage Day (Add a trash to hand at start of turn)
- New Content: Added a new shopkeeper tactic: Reverse Psychology (sell an item, but reverse customer preferences for that sale)
- New Content: Added a new shopkeeper tactic: Snack Break (discard a food or potion, increase customer preference for each type of discarded card)
- New Content: Added a new shopkeeper tactic: Cultivate Relationship (adds patience, but with a high patience cost)
- Text Update: Updated wording on the Recycle tactic to refer to "Trash" instead of "Mistakes"
- Internal: Refactored increase preference effect code to allow for increasing arbitrary number of aspects at once
- Bugfix: Fixed hovering the buy button showing trash for sale if the customer has nothing for sale
Files
Raccoons to Riches.exe 98 MB
Jan 10, 2025
Raccoons_to_riches.x86_64 80 MB
Jan 10, 2025
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (7/30/25) - Balance tweaks4 minutes ago
- Daily Update (7/29/25) - Big gameplay changes!1 day ago
- Daily Update (7/28/25) - Event day savegames2 days ago
- Daily Update (7/25/25) - Customer Lineup UI5 days ago
- Daily Update (7/24/25) - Cards in tooltips6 days ago
- Daily Update (7/23/25) - A bit of maintenance7 days ago
- Daily Update (7/22/25) - Event day savegames8 days ago
- Daily Update (7/21/25) - Better starts, Improved Quest UI, and various tweaks9 days ago
- Daily Update (7/18/25) - Meta-Progression QoL Updates12 days ago
- Daily Update (7/17/25) - Even More Meta-Progression13 days ago
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