Daily Update(1/10/25)
Raccoons to Riches » Devlog
Daily Update - Jan 10th, 2025
Today, I decided to end off the week by adding a few more cards to the uncommon pool of tactics for the shopkeeper. Nothing super exciting, but amongs those, I've added a few new fun statuses and mottos, so more "controlling"/grindy decks should get a bit more support. I'm thinking that next week will either be time for a customers rework/addition, or maybe Events on the Calendar? I'll sleep on it over the weekend. Here's the changelog for today - Happy Friday!
Changelog (v0.4.1)
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- New Content: Added a new Shopkeeper motto: Market Forces (Adds 2 Markup - Items sell for an extra $10 per markup stack before other calculations)
- New Content: Added a new Shopkeeper motto: Garbage Day (Add a trash to hand at start of turn)
- New Content: Added a new shopkeeper tactic: Reverse Psychology (sell an item, but reverse customer preferences for that sale)
- New Content: Added a new shopkeeper tactic: Snack Break (discard a food or potion, increase customer preference for each type of discarded card)
- New Content: Added a new shopkeeper tactic: Cultivate Relationship (adds patience, but with a high patience cost)
- Text Update: Updated wording on the Recycle tactic to refer to "Trash" instead of "Mistakes"
- Internal: Refactored increase preference effect code to allow for increasing arbitrary number of aspects at once
- Bugfix: Fixed hovering the buy button showing trash for sale if the customer has nothing for sale
Files
Raccoons to Riches.exe 98 MB
12 days ago
Raccoons_to_riches.x86_64 80 MB
12 days ago
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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