Daily Update(11/20/24)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Nov 20th, 2024
I got a bit distracted this morning by the new online co-op mode for Binding of Isaac, so definitely started a bit late today, but now that the decoration system is more or less stable, I used the remains of the day to add a few new decorations, so there's more than just 2 decorations total. Should be able to crank out a bunch more tomorrow too! Anyway, here's the changelog(s) for the day:
Changelog (v0.2.2a)
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- Fixed a bug introduced in v0.2.2 that was breaking the draw and disard pile UIs. Whoops!
Changelog (v0.2.2)
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- Hid the debug menu from exported builds (Sorry cheaters!)
- (Internal) Minor refactor of start of day code when starting a sales day to handle start of day decorations a bit nicer
- (Internal) Added combo cards and common shopkeeper tactics to an internal card lookup table to support some of the new decorations
- Added the following new decorations:
- Inviting Doormat: Carpet decoration. Adds 1 Patience to your 1st customer of the day
- Spacious Shelving: Shelves decoration. Draws 2 extra cards when you start the day
- Glowing Orb: Lighting decoration. adds a random (non-permanent) Common Tactic to your beginning hand each day
- Duplicator: Workbench decoration. Whenever you combine cards, add a copy of the resulting card to your hand
- Tip Jar: Sales Counter decoration. Gain $25 at the end of a Sales Day.
- Dirty Workbench: Workbench decoration: Combining cards produces an extra Trash card.
- Bright Torch: Lighting decoration: Whenever You Rummage, draw an additional card
Files
Untitled Raccoon Capitalism Simulator.exe 94 MB
Nov 20, 2024
untitled_raccoon_capitalism_linux_build.x86_64 76 MB
Nov 20, 2024
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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