Daily Update (2/20/25) - bugsquashing


Daily Update - Feb 20th, 2025

Almost done the week, woohoo! Today I took a break from implementing a bunch of decorations and focused a bit on some playtesting feedback. Apparently, the ability to purchase tactics was broken at some unknown point in the past, so a pretty central part of the game has apparently been broken outside of my local editor for an unknown amount of time. Haha, oops!

So, I got to fixing that and a bunch of other miscellaneous bugs, and added some QoL/UI Improvements too. You can now always check the calendar to see where you are in the month, which should be pretty handy.

In terms of gameplay changes, I reworked the end-of-day cash reward a bit. Now you'll get a bonus per fully satisfied customer, instead of reaching an arbitrary money goal which you would pretty much always meet after the 1st day of the month. This should hopefully be a bit more engaging to play with. Potentially more cash, but potentially much less if you're not keeping your customers happy. There are a few other tweaks here and there, but I'll leave those to the full changelog below:

Changelog (v0.7.11)

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  • Gameplay: Added a number of missing recipes, especially for combining "upgraded" single type items with other items to make 2-type items. You'll be able to now combine a super potion with bread for a sustaining potion, for example.
  • Gameplay: Standardized reward pack costs a bit, and made the items you can get from them more varied, in general.
  • Gameplay: Changed the way that the end of day cash bonus works. Instead of being a bonus based on meeting a float goal, you now gain $50 per customer you serve who has all of their liked preferences met when they leave your shop. The bonus is from the local business association for making happy customers.
  • UI: Added a button to the topbar to let you view the calendar whenever you want
  • UI: Improved the look and feel of the rewards screen background panel a little
  • UI: Added some missing font outlines in reward picker scenes
  • Sound: Updated sfx for purchasing a decoration to be the usual coin clink instead of a fake saw
  • Bugfix: Fixed tactic purchase button not working in Windows on the rewards screen
  • Bugfix: Fixed buy item button re-enabling itself immediately after purchasing an item from a customer, allowing a double-purchase, which could cause all sorts of havoc including early day ends and double customers in the shop
  • Bugfix: Fixed quick-restart not re-instantiating a new character, allowing you to keep your starting inventory when quick-restarting
  • Bugfix: Fixed losing money displaying an extra "-" symbol in the animated money loss popup tween animation
  • Bugfix: Fixed in-game patch notes displaying as lorum ipsum due to a missing export setting 
  • Bugfix: Fixed Restock action costing an extra customer Patience
  • Bugfix: Fixed Restock button not checking the restock threshold soon enough in some cases, causing it to be available when it shouldn't be
  • Bugfix: Fixed UI actions buttons being clickable during customer turns

Files

Raccoons to Riches.exe 103 MB
49 days ago
Raccoons_to_riches.x86_64 85 MB
49 days ago

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