Daily Update (2/20/25) - bugsquashing
Daily Update - Feb 20th, 2025
Almost done the week, woohoo! Today I took a break from implementing a bunch of decorations and focused a bit on some playtesting feedback. Apparently, the ability to purchase tactics was broken at some unknown point in the past, so a pretty central part of the game has apparently been broken outside of my local editor for an unknown amount of time. Haha, oops!
So, I got to fixing that and a bunch of other miscellaneous bugs, and added some QoL/UI Improvements too. You can now always check the calendar to see where you are in the month, which should be pretty handy.
In terms of gameplay changes, I reworked the end-of-day cash reward a bit. Now you'll get a bonus per fully satisfied customer, instead of reaching an arbitrary money goal which you would pretty much always meet after the 1st day of the month. This should hopefully be a bit more engaging to play with. Potentially more cash, but potentially much less if you're not keeping your customers happy. There are a few other tweaks here and there, but I'll leave those to the full changelog below:
Changelog (v0.7.11)
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- Gameplay: Added a number of missing recipes, especially for combining "upgraded" single type items with other items to make 2-type items. You'll be able to now combine a super potion with bread for a sustaining potion, for example.
- Gameplay: Standardized reward pack costs a bit, and made the items you can get from them more varied, in general.
- Gameplay: Changed the way that the end of day cash bonus works. Instead of being a bonus based on meeting a float goal, you now gain $50 per customer you serve who has all of their liked preferences met when they leave your shop. The bonus is from the local business association for making happy customers.
- UI: Added a button to the topbar to let you view the calendar whenever you want
- UI: Improved the look and feel of the rewards screen background panel a little
- UI: Added some missing font outlines in reward picker scenes
- Sound: Updated sfx for purchasing a decoration to be the usual coin clink instead of a fake saw
- Bugfix: Fixed tactic purchase button not working in Windows on the rewards screen
- Bugfix: Fixed buy item button re-enabling itself immediately after purchasing an item from a customer, allowing a double-purchase, which could cause all sorts of havoc including early day ends and double customers in the shop
- Bugfix: Fixed quick-restart not re-instantiating a new character, allowing you to keep your starting inventory when quick-restarting
- Bugfix: Fixed losing money displaying an extra "-" symbol in the animated money loss popup tween animation
- Bugfix: Fixed in-game patch notes displaying as lorum ipsum due to a missing export setting
- Bugfix: Fixed Restock action costing an extra customer Patience
- Bugfix: Fixed Restock button not checking the restock threshold soon enough in some cases, causing it to be available when it shouldn't be
- Bugfix: Fixed UI actions buttons being clickable during customer turns
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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