Daily Update (3/10/25) - A bit of UI work, bugsquashing, and rebalancing
Daily Update - March 10th, 2025
Hey all, happy Monday. Hope you're all recovering from the DST change last night, haha. Today, I mostly focused on cleaning up a bunch of annoying little bugs I noticed, and did a bit of UI work to make the decoration inventory screen a bit more manageable. You can now simply un-equip decorations if that's something you wanna do, and you can now sleep easier knowing it should be a lot harder to accidentally sell a decoration (The sell area was accidentally way too big). I also moved the sell area well away from the rest of the UI, so you'll really need to try to sell a decoration to do that now. I also rebalanced the line length upgrade costs to be a bit more expensive, since they were really quite a bit too valuable for how much cash throughput they could generate for you. Also also, you can now only add one customer to your customer pool per day, to make it consistent with other rewards, and prevent an un-intuitive strategy of saving up word of mouth and dumping it all for a bunch of a specific customer. Here's the full changelog!
Changelog (v0.10.3)
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- Gameplay: Adjusted line size upgrades to generally be more expensive
- Gameplay: Updated customer picker in rewards scene to only allow one new customer to be added to your customer pool per day (consistent with other rewards)
- Gameplay: Updated Stormwracked Bookshelf decoration to trigger at the start of turn, rather than at the end of the turn
- QoL: Added a couple more recipes for the adventuring kit (Medium Armor + Sword and Board, Sword and Board + Cookpot Shield)
- UI/Gameplay: Decorations can now be unequipped without anything to replace them, if you decide you just don't want to use a decoration for a day for some reason
- UI: Moved Sell Decoration panel away from the unused decorations, and reduced dropzone to reduce accidental decoration sales.
- Text: Clarified Liked/Disliked item type tooltips a little
- Bugfix: Fixed potential null customer if you have a bigger line length than customer pool size
- Bugfix: Fixed type satisfaction heart disappearing when a stack of type preference is added to a customer that already had that type preference satisfied
- Bugfix: Fixed incorrect rarity on Stormwracked Bookshelf (Uncommon -> Rare)
- Bugfix: Fixed name of Stormwracked Bookshelf (Burnt Bookshelf -> Stormwracked Bookshelf)
- Bugfix: Fixed start of turn decorations only ever triggering once at the start of the day
- Bugfix: Fixed harmless exception that could occur when increasing an item value that wasn't in your hand
- Bugfix: Fixed end of week payment not taking enough of your money
- Bugfix: Fixed rare crash when selecting a tactic with Business Tutor tactic
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support8 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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