Daily Update (3/14/25) - Button sounds + even more customers
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - March 14th, 2025
Hey all, happy Friday! I took it a bit easier today, and mostly messed with some foley for button sounds. Getting the right sounds with my home setup was kinda tricky, but I had a good time giving it a shot! I only had time to add the recordings to the main menu, but hopefully I can get them everywhere soon. I also added a few more customers to finish off the cycle of "influencer" customers. Here's the changelog!
Changelog (v0.10.7)
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- New Content: Added 3 new customers that are similar to the Sommelier, but for the other 3 Item Types (Sword Juggler, Gourmand, Curator)
- Art: Added art for the Friendly Chat tactic
- Art: Added art for the Transmute Feast tactic
- SFX: Added hover and click sfx for buttons in the main menu.
- SFX: Updated the sawing sound effect
- Text: Fixed minor typo in patch notes button. (Nodes -> Notes)
- Bugfix: Fixed Brewer customer not appearing in the game.
- Bugfix: Fixed misleading text color appearing on ban customer buttons in the customer base viewer despite having enough word of mouth to ban a customer
- Bugfix: Fixed harmless exception that could occur when exhausting cards as part of a tactic effect
- Bugfix: Fixed a crash when gaining word of mouth after a customer leaves the shop due to being singleminded sometimes
- Bugfix: Fixed Singleminded customers leaving the shop causing the next customer to take a turn immediately after they enter
Files
Raccoons_to_riches.x86_64 91 MB
27 days ago
Raccoons to Riches.exe 115 MB
27 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support8 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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