Daily Update(1/7/25)


Daily Update - Jan 7th, 2025

Hey friends! Today was mostly about getting the game in a "presentable" state for folks I don't know personally. That was mostly swapping out all the placeholder art I used at random from various magic cards and google searches to be public domain art I found from art museums or wikimedia commons. This'll let me feel a bit better about distributing the game to folks since I know I've got the right rights and licenses for all the stuff in my game now. Also, big-ish new, whoa hey, we have a working title now! I'm going with "Raccoons to Riches" for now, but if you've got other ideas, I'm all ears! I'm planning on running a public demo shortly, so bug me if you wanna come check it out!

In terms of functional changes in this build, I've added a little UI popup when starting a sales day, player turn, or customer turn so that players can better understand the state of the game. I've taken inspiration from Slay the Spire and Diceomancer for this little banner, and I think the animation came out nice actually! Anywho, here's the full changelog:

Changelog (v0.3.13)

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  • UI: Update Working Title in Main Menu Scene
  • UI: Added a UI popup for the start of sales days and to break up customer and player turns a bit more obviously (in the style and tradition of StS and other similar games)
  • Art: Swapped out remaining non-public domain placeholder art for placeholder art from the public domain for demo suitability

Files

Raccoons to Riches.exe 97 MB
93 days ago
Raccoons_to_riches.x86_64 79 MB
93 days ago

Get Raccoons to Riches - Pre-Alpha!

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