Daily Update(1/7/25)
Daily Update - Jan 7th, 2025
Hey friends! Today was mostly about getting the game in a "presentable" state for folks I don't know personally. That was mostly swapping out all the placeholder art I used at random from various magic cards and google searches to be public domain art I found from art museums or wikimedia commons. This'll let me feel a bit better about distributing the game to folks since I know I've got the right rights and licenses for all the stuff in my game now. Also, big-ish new, whoa hey, we have a working title now! I'm going with "Raccoons to Riches" for now, but if you've got other ideas, I'm all ears! I'm planning on running a public demo shortly, so bug me if you wanna come check it out!
In terms of functional changes in this build, I've added a little UI popup when starting a sales day, player turn, or customer turn so that players can better understand the state of the game. I've taken inspiration from Slay the Spire and Diceomancer for this little banner, and I think the animation came out nice actually! Anywho, here's the full changelog:
Changelog (v0.3.13)
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- UI: Update Working Title in Main Menu Scene
- UI: Added a UI popup for the start of sales days and to break up customer and player turns a bit more obviously (in the style and tradition of StS and other similar games)
- Art: Swapped out remaining non-public domain placeholder art for placeholder art from the public domain for demo suitability
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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