Daily Update(1/31/25)
Raccoons to Riches - Pre-Alpha! » Devlog
Daily Update - Jan 31st, 2025
A bit of a slower day here today to round out the week. Kinda hit a bit of a creative stumbling block trying to figure out what the Cleric's fun gimmick should be, but I eventually got a little mini-game going with them. They'll ask you for a donation, and then gossip with you if you do, but leave early if you don't. Also, I added a little animation QoL update in there that took a little longer than I expected. Oh well! I think the remaining customers shouldn't prove quite so tricky, but we'll see. Here's the day's changelog!
Changelog (v0.5.10)
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- New Content: Added a new customer generatable complication: Donate (Exhaust an item in hand)
- Gameplay: Cleric now requests a donation on their 1st turn (Adds Donate to Hand)
- Gameplay: Cleric will now leave on turn 2 if Donate is not played before they lose patience
- Gameplay: Cleric will now Gossip instead of leaving if the Donation is recieved (Adds Gossip to hand)
- Gameplay: Buffed Cleric starting Patience (2 -> 3)
- Gameplay: Buffed Cleric Barter action (-$5 -> -$30)
- Gameplay: Buffed Cleric Raise Price action (+$15 -> + $25)
- QoL: Added a little wait before ejecting a customer from the shop when they need to leave, so that players can see their patience hit 0
- QoL: Cards added to your hand by customers will now animate from the customer to your hand instead of just appearing there magically
Files
Raccoons to Riches.exe 103 MB
69 days ago
Raccoons_to_riches.x86_64 85 MB
69 days ago
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support8 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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