Daily Update (2/6/25)
Raccoons to Riches | Alpha » Devlog
Daily Update - Feb 6th, 2025
Hey hey, today I went bonkers fighting with setting dynamic screen resolutions in the options menu, so not too much new today, haha.
In the end, I did get it working (more or less), but I'll likely come back to this later. So, not much to report other than that I learned a lot about how Godot handles popup menus and various arcane window rendering stuff. Here's the day's changelog!
Changelog (v0.7.2)
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- Options: Added a resolution (screen-size) picker. You can now pick a few different screen sizes!
- Options: Added an option picker for VSync Mode. Might make your monitor happier!
- Bugfix: Fixed Cancel button in Options not reverting changes to the display mode
- Bugfix: Fixed default sound options button appearing when it should not
Files
Raccoons to Riches.exe 102 MB
Feb 06, 2025
Raccoons_to_riches.x86_64 85 MB
Feb 06, 2025
Get Raccoons to Riches | Alpha
Raccoons to Riches | Alpha
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Raccoons to Riches, now in Alpha!2 days ago
- Daily Update (6/02/25) - Some more new art3 days ago
- Daily Update (5/29/25) - Customer text standardization and more!7 days ago
- Daily Update (5/28/25) - Playtesting updates and new art.8 days ago
- Daily Update (5/27/25) - Card UI Polish!9 days ago
- Daily Update (5/20/25) - Compendium Performance!14 days ago
- Daily Update (5/21/25) - Card UI Popups15 days ago
- Daily Update (5/20/25) - Card Text Standardization16 days ago
- Daily Update (5/15/25) - Decoration Card Readability Improvements21 days ago
- Daily Update (5/14/25) - More UI Art Upgrades22 days ago
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