Daily Update(12/18/24)
Daily Update - Dec 18th, 2024
Hey there friends, back with another incremental update today. Today was a mix of some followup UI tweaking following up on yesterday's rework, a bit of brainstorming, and a couple new tactics/gameplay tweaks. This build introduces a couple new mechanics. The first is Polished , which is an Item status. Polished items are worth 40% when sold. This should be a nice reward for certain card effects or payoffs for achieving little goals or stuff like that. The other new mechanic is Singleminded. This is a Customer status that means that they'll leave after purchasing their next item, regardless of their remaining Patience. This is the start of transitioning to Customers having a "Item Budget", so that I can design some more interesting Customer types with another mechanical "knob" to play with. To demonstrate these new mechanics, there are a couple new cards that introduce them in this build. Here's the changelog!
Changelog (v0.3.9)
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- Gameplay: Slightly buffed rare decoration droprate (was 3%, now 5%)
- Gameplay: Slightly nerfed uncommon decoration droprate (was 37%. now 35%)
- New Mechanic: Polished - Polished Items are worth 40% when sold.
- New Mechanic: Singleminded - When a Customer is Singleminded, they will only purchase one item before leaving your shop
- New Content: Added a new common shopkeeper tactic: Polish Up (pick an item in hand to polish)
- New Content: Added a new uncommon shopkeeper tactic: Just the Thing (Customer gains 2 patience, but become Singleminded)
- UI: Some minor usability tweaks to the Decorations reward picker scene
- Bugfix: Fixed some visual flickering of item types when they are initially drawn
- Bugfix: Fixed some text on tactic cards escaping the bottom of the card
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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