Daily Update(12/06/24)
Daily Update - Dec 6th, 2024
Happy Friday! Today was a bit of a UI day with a fairly large-ish under the hood re-work on how card UIs are displayed when they're not in your hand. The UI there had diverged pretty hard from how the cards in your hand looked, so I took the time to fix that up, and it was a bit of a larger UI refactor than I expected, haha. Also, I noticed a kinda nasty bug that got fixed, heh.
Also, I've made a gameplay change that'll hopefully add more weight to buying and selling items that don't start in your character's starter deck: Restockable items! If an item doesn't start in your starter deck, it is not Restockable, which means that when you Sell it to a customer, it's gone forever. This'll have the effect of hopefully making the additional goods packs a bit more attractive in the later weeks, since those items are not Restockable, so you'll need to keep re-buying them if you want the fancy items from packs. Such is the way of commerce. This also gives me a lever to play with for card effects, which should be fun. All that said, here's the full changelog for the day:
Changelog (v0.3.2)
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- Gameplay: Item cards are now removed from your Starting Inventory when sold, unless they are Restockable. (All starting items are Restockable)
- UI: Added a tooltip to card UIs to explain what Restockable means
- UI: Reworked the UI for cards when viewing them in deck piles or the starting inventory. They should match their UI in your hand now, and be a bit easier to read and less squashed.
- Art: Added art for basic Potion item
- Art: Added art for the Sharpened Dagger item combination card
- Bugfix: Fixed buying additional goods not actually adding the purchased items to your deck (get scammed!)
Files
Get Raccoons to Riches
Raccoons to Riches
Run an item shop as a Raccoon trying to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game |
Tags | 2D, Animals, Deck Building, Fantasy, Godot, Indie, item-shop, raccoon, Roguelike, Singleplayer |
Languages | English |
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