Daily Update(12/06/24)
Daily Update - Dec 6th, 2024
Happy Friday! Today was a bit of a UI day with a fairly large-ish under the hood re-work on how card UIs are displayed when they're not in your hand. The UI there had diverged pretty hard from how the cards in your hand looked, so I took the time to fix that up, and it was a bit of a larger UI refactor than I expected, haha. Also, I noticed a kinda nasty bug that got fixed, heh.
Also, I've made a gameplay change that'll hopefully add more weight to buying and selling items that don't start in your character's starter deck: Restockable items! If an item doesn't start in your starter deck, it is not Restockable, which means that when you Sell it to a customer, it's gone forever. This'll have the effect of hopefully making the additional goods packs a bit more attractive in the later weeks, since those items are not Restockable, so you'll need to keep re-buying them if you want the fancy items from packs. Such is the way of commerce. This also gives me a lever to play with for card effects, which should be fun. All that said, here's the full changelog for the day:
Changelog (v0.3.2)
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- Gameplay: Item cards are now removed from your Starting Inventory when sold, unless they are Restockable. (All starting items are Restockable)
- UI: Added a tooltip to card UIs to explain what Restockable means
- UI: Reworked the UI for cards when viewing them in deck piles or the starting inventory. They should match their UI in your hand now, and be a bit easier to read and less squashed.
- Art: Added art for basic Potion item
- Art: Added art for the Sharpened Dagger item combination card
- Bugfix: Fixed buying additional goods not actually adding the purchased items to your deck (get scammed!)
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/10/25) - The start of controller support7 hours ago
- Public Pre-Alpha Release!1 day ago
- Daily Update (4/8/25) - UI Polishing & some new achievements2 days ago
- Daily Update (4/7/25) - A real background (and more)3 days ago
- Daily Update (4/4/25) - Scene transition iteration6 days ago
- Daily Update (4/3/25) - Scene transitions7 days ago
- Daily Update (4/2/25) - Some bug squashing8 days ago
- Daily Update (4/1/25) - Achievements!9 days ago
- Daily Update (3/31/25) - The Tutorial Update10 days ago
- Daily Update (3/28/25) - Almost done the tutorial (almost)13 days ago
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