Daily Update (3/26/25) - More tutorial work
Daily Update - March 26th, 2025
Hey all! Pretty short update today on my end. Today I focused on expanding the in-game tutorial that isn't yet available to the public, and got most of the way through explaining what a Customer is, what Items are, how to Sell an Item, and what the consequences of selling an Item are.
There's still a good chunk of work to go on the first Market Day tutorial section, including:
- Satisfying customer preferences via sold item types
- Combining items
- Rummaging Cards
- Restocking Cards
- Buy Items from customers.
As well as making sure that the first market day proceeds more or less non-randomly so that the tutorial makes sense. After all that's done, I can move on to teaching the Sales Day Rewards Screen, Customer Base Screen, and finally Redecoration. So yeah, lotta work! Might take me the better part of a further week of work probably, but I think it'll be a real nice intro for new players, which will be super necessary once I make this pre-alpha public to itch.io. So, long story short, no functional changes in the public build today, but here's a changelog regardless!
Changelog (v0.11.3)
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- Work In Progress: Added the ability to skip the top bar explanation in the tutorial
- Work in Progress: Added an explanation of Customers in the tutorial.
- Work in Progress: Added an explanation of how to sell items to the tutorial and an explanation of what happens after you sell an item.
- Work in Progress: Added a skip in the tutorial to skip the Top Bar explanation in the Calendar tutorial.
- Work in Progress: Set up some more internals to allow the tutorial Market Days to proceed in a non-random way
Files
Get Raccoons to Riches - Pre-Alpha!
Raccoons to Riches - Pre-Alpha!
Run an item shop as a Raccoon to make rent!
Status | In development |
Author | Xandor |
Genre | Card Game, Strategy |
Tags | Animals, Cozy, Deck Building, Fantasy, item-shop, No AI, Roguelike, Singleplayer, Turn-based |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Daily Update (4/25/25) - Customer Item Pools, and stability fixes1 day ago
- Daily Update (4/24/25) - Tutorial Rework!2 days ago
- Daily Update (4/23/25) - Reward gameplay tweaks, tactic tweaks, and bugfixing3 days ago
- Full Controller Support! Finally!4 days ago
- Daily Update (4/21/25) - Feedback changes and more controller support5 days ago
- Daily Update (4/17/25) - Almost done with controllers!9 days ago
- Daily Update (4/16/25) - Saving on the rewards screen, and more controller suppo...10 days ago
- Daily Update (4/15/25) - Keep on controller-in'11 days ago
- Daily Update (4/14/25) - (Even more) More controller UI work12 days ago
- Daily Update (4/11/25) - More controller UI work15 days ago
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