Daily Update(1/9/25)


Daily Update - Jan 9th, 2025

Whoa, big day today! I've opened up the itch page to whomever has access and spammed the link in a few relevant places. If you're seeing this from that, thanks for checking out the game! In terms of dev work, I added a pretty substantial new feature today: Savegames!

You can now start and stop a run whenever you want, which should be a pretty nice QoL update I feel. As part of that, I made the RNG in the game use seeds that are saved along with the game, so you shouldn't be able to savescum (too much). For now, it just remembers the day you were on, and not the state of a specific sales day, if you save and quit during an in-progress sales day, so there's a bit more work to do there probably, but this is good enough for a first draft I think. There are a few more places I want to add the seeded RNG, but at least customer actions and your inventory deck should obey the seeding system when loading from a saved game. This might be liiiitle on the unstable side, so let me know in Discord if you find any major bugs with the save system (or otherwise). But, I think it's a nice enough feature to bump the minor version instead of just the patch version. Welcome to v0.4.0!

Also, I demoed the game at Dirty Rectangles last night, and it only kinda broke a little once, but otherwise good some nice friendly feedback. Woo!

Changelog (v0.4.0)

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  • Major Feature: Added a new save/load system for runs, with seeded RNG. You should now be able to stop and start a run from any arbitrary day and the game should remember your progress, money, decorations, etc.
  • UI: Added a pause menu where you can save and quit from, and see your RNG seed.
  • UI: Updated the Buy button to also show the item for sale by a customer when hovering over it
  • Misc: Added a (probably temporary) favicon file

Files

Raccoons to Riches.exe 97 MB
13 days ago
Raccoons_to_riches.x86_64 80 MB
13 days ago

Get Raccoons to Riches

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